Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Increasing proc for DH is a terrrible idea because only a few class depends on proc, like BRD or DNC. This would be a crappy stat for 80% of the possible class you play.
    BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.

    I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by eldritchAvatar View Post
    BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.

    I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).
    Why are you acting like freecure is any more remotely useful than critfic, they are equally as useless as each other and freecure still bring in the game is functionally only for coils which critfic really isn’t much worse at achieving

    Regardless shields, heals and mitigations should never rely on procs, lady of crowns is already bad enough
    (1)

  3. #3
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by eldritchAvatar View Post
    BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.

    I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).
    MCH doesn't have procs anymore since the rework. I forgot about BLM and RDM tho, but still. WHM and AST aren't even worth mentionning for that particular mecanic.

    If you make all classes works on proc, you will have a huge problem overall. Any benefits you get from procs you mentionned will only lead at huge difference inside each fight. If your team is terribly unlucky you could just not kill a Savage boss just because nobody got the correct proc at the correct time. This is a punishing mecanic by sheer luck for skilled player who will miss a kill just because they are really unlucky. And if SE do that and recalculate the DPS meters to kill the boss, this could also lead to skip of mecanics because the team is incredibly lucky.

    BRD, DNC, BLM and RDM should just have their procs removed and reworked completely imo. They need to rework some of their skills so they are actually more playable for a huge portion of player. I know their is talented BRD/BLM/DNC/RDM player outhere but to be honest, i've never encountered a really good bard player. Bard isn't an easy class at all from what I've seen because there is too much thing you have to take care about. Duration of DoT, Number of stack for PP before using EA, Using EA on CD by checking if you have to use PP before or immediatly after, making sure you have a song played at all time, using Apex at 80 or more each time and if possible inside the 2 Minute burst, etc etc... In order to play a bard perfectly, this is hard, and many player just don't bother because procs make the class not rigid at all. So you have to time perfectly what you have in order to be inside the 2 minute burst. The actual Proc version of the bard is really bad with this, cause if you are unlucky, you will have a crappy burst window.

    Using procs on anything actually will lead to a complete rework of the game, which will probabbly never happen unless SE is forced to.
    (0)

  4. #4
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    MCH doesn't have procs anymore since the rework. I forgot about BLM and RDM tho, but still. WHM and AST aren't even worth mentionning for that particular mecanic.

    If you make all classes works on proc, you will have a huge problem overall. Any benefits you get from procs you mentionned will only lead at huge difference inside each fight. If your team is terribly unlucky you could just not kill a Savage boss just because nobody got the correct proc at the correct time. This is a punishing mecanic by sheer luck for skilled player who will miss a kill just because they are really unlucky. And if SE do that and recalculate the DPS meters to kill the boss, this could also lead to skip of mecanics because the team is incredibly lucky.

    BRD, DNC, BLM and RDM should just have their procs removed and reworked completely imo. They need to rework some of their skills so they are actually more playable for a huge portion of player.

    Using procs on anything actually will lead to a complete rework of the game, which will probabbly never happen unless SE is forced to.
    I get it, you fear change. I argue that DPS meters to kill should be calculated without the influence of procs. Whereas Procs (and tbh Crits) are bonus luck-based effects, as in there is an inherent variance in their appearance and function. Requiring the player to be lucky to kill is counter to the event of being lucky to begin with. Luck, and therefore procs, should be an opportunity, not a necessity.

    Listen, I thought DNC and BRD were too proc heavy too, but people playing those classes *like* procs. I do feel that focus in the class should include more thematic elements. Like if DNC shifted more to weaving and rhythm, or if bard went deeper into the buffs.

    Black Mage is perfect in that its proc mechanic doesn't overpower the other elements of its kit. It does have a force-proc mechanic, and the Procs are all instant cast. It makes it perfect to use in between casts of an ability with virtually no lost time. This enables players to do actions at double time, which fits better into the window of damage buffs and cast time buffs (ley lines). You might see more investment into Lucky DH variations if the thunder proc rate could be enhanced

    Dancer goes way into proc-of-the-proc, which frankly no one can sell me on. However its characteristic weaving of fan dance between its combo adds double-time with the damage. A lucky hit version of DH would enable the proc flow to increase. My wish? give em access to all 4 abilities and make the combo order randomly determined but telegraphed in advance with something similar to an arrow. And make fan dance proc off of successes. Like thematically dancers are always counting rhythm. One-and-two-and-three-and-four-and. Usually in 8 counts.

    I can't speak for Bard.
    (0)

  5. #5
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TabrisOmbrelame View Post
    BRD, DNC, BLM and RDM should just have their procs removed and reworked completely imo. They need to rework some of their skills so they are actually more playable for a huge portion of player.
    BLM being hard has nothing to do with the proc. You have 85% chance to get a proc by sheer luck and you're suppose, usually, to put dynamisation to reach 100% so really, the proc is a non issue.

    BRD/DNC/RDM are proc based, but the proc chance is so high that over an entire fight it's totally normalised.
    RDM combo cost rework also helped a lot as to avoid over/under capping by basically allowing you to have up to twice as much as single combo.
    JoltII vs Earth/Fire is only 20 potency and 1 extra mana point. If you properly use swift cast and acceleration, you don't cast that many JoltII and an unlucky run vs a lucky one would be as trivial as having an extra crit+dh on 1-2 skills over the course of a fight. Sure, it would change a few things (especially if you aim at 100%perf) but as this point, you might want to also remove crit entirely because this would have a bigger impact overall.

    Like they're fine. Procs aren't the problem on those jobs.
    (1)

Tags for this Thread