
Originally Posted by
eldritchAvatar
BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.
I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).