Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28
  1. #1
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100

    Direct Hit is just diet Crit

    No sane player builds it over Critical hit. Why should the meta be so rigid? Why not make DH affect proc rate? For proc focused builds starting out with a base percentage is great, but why leave it a fixed percentage when DH could easily contribute to strategic variety by affecting the rate at which a skill procs an effect? An added 25% damage every so often is redundant and could be funneled back into crit and rebalanced.

    If the tier bonus is balanced to always be an additive percentage of a skill's base chance, then it could give players more incentive to stack Direct Hit. That way the gear stat curve also doesn't neglect an aspect of the kit as the stats rocket upwards in later content.
    (0)

  2. #2
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by eldritchAvatar View Post
    No sane player builds it over Critical hit. Why should the meta be so rigid? Why not make DH affect proc rate? For proc focused builds starting out with a base percentage is great, but why leave it a fixed percentage when DH could easily contribute to strategic variety by affecting the rate at which a skill procs an effect? An added 25% damage every so often is redundant and could be funneled back into crit and rebalanced.

    If the tier bonus is balanced to always be an additive percentage of a skill's base chance, then it could give players more incentive to stack Direct Hit. That way the gear stat curve also doesn't neglect an aspect of the kit as the stats rocket upwards in later content.
    The more variables for damage you add, the more difficult is will be to balance the game, i agree that stats in Ff14 are boring or worse, useless (piety, tenacity)
    The game is made in a way that all jobs are viable to clear the content which is a good and bad thing at the same time.
    (1)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Because DH is the direct replacement to Accuracy much like Tenacity is for Parry.

    They could remove it but then will have to do so with every piece of equipment.
    (2)

  4. #4
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rawker View Post
    Because DH is the direct replacement to Accuracy much like Tenacity is for Parry.

    They could remove it but then will have to do so with every piece of equipment.
    They don't need to remove it. They just need to revamp it.

    Actually, Piety and Tenacity have such low value that every Tank and Healer avoid that as much as possible. The answer ? It doesn't provide DPS (Well, it does for Tenacity, but not to the extent of Determination, which is way more valuable.)

    I think that Determination should be a DPS only stat and make Piety and Tenacity quite the same as today (Just add damage and heal increase to Piety). Of course, the % of damage increase would be much more consistent on DPS, because it's their main purpose. Tenacity would stack greatly too, but too a much lesser extent since it's also reduce damage income a little, and Piety will be the worst in term of pure Damage increase (Because healer are the weakest in term of DPS)

    Crit always increase both Chance and Damage when you up it, making it an exponential stat. That means if you don't have any, it is the ultimate garbage, but if you have a lot it's a godly stat.

    DH is a linear stat, because only the chance increase when you up that stat. But the function behind it is literraly the old critical damage we had on older game. I think Direct Hit should have a different effect than just a +25% damage up. Maybe something like a second attack (with reduced damage) added (on which Crit could also occur, but each hit is independant) (This is a crappy idea of course, I'm aware. We just need more thinking about this).

    Quote Originally Posted by eldritchAvatar View Post
    Why not make DH affect proc rate? For proc focused builds starting out with a base percentage is great, but why leave it a fixed percentage when DH could easily contribute to strategic variety by affecting the rate at which a skill procs an effect? An added 25% damage every so often is redundant and could be funneled back into crit and rebalanced.
    Increasing proc for DH is a terrrible idea because only a few class depends on proc, like BRD or DNC. This would be a crappy stat for 80% of the possible class you play.
    (1)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    For as long as DH is not exclusive to actual DPS jobs, tanks and healers will still meld DH. Funny how Tenacity and Piety are exclusive to their respective jobs but DH isn't.
    (3)

  6. #6
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rawker View Post
    For as long as DH is not exclusive to actual DPS jobs, tanks and healers will still meld DH. Funny how Tenacity and Piety are exclusive to their respective jobs but DH isn't.
    Ho yeah, they can do it that way too. This will also make a greater difference between a DPS's damage and a Tank Damage. DPS need an exclusive stat that will make them different from the rest.
    (0)

  7. #7
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    717
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 92
    CH should increase chance to crit and DH should increase crit damage when you get the crit
    (0)

  8. #8
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    Increasing proc for DH is a terrrible idea because only a few class depends on proc, like BRD or DNC. This would be a crappy stat for 80% of the possible class you play.
    BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.

    I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).
    (0)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,470
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by eldritchAvatar View Post
    BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.

    I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).
    Why are you acting like freecure is any more remotely useful than critfic, they are equally as useless as each other and freecure still bring in the game is functionally only for coils which critfic really isn’t much worse at achieving

    Regardless shields, heals and mitigations should never rely on procs, lady of crowns is already bad enough
    (1)

  10. #10
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by eldritchAvatar View Post
    BRD & DNC depend on proc for a significant portion of their kit. Don't forget about MCH. This sets up all the physical ranged classes to utilize procs. Yet other classes could benefit too. BLM has Thundercloud & Firestarter, RDM has Stone and Fire for resource generation. WHM has freecure. They tried giving AST that enhanced benefic, but no one cares because it's locked behind basic benefic. And these are just what's already in the game.

    I'd argue that there are many other classes that COULD benefit from a proc mechanic that could shortcut some of their rotation or add a strategic niche for more creative synergies in gameplay. Especially beneficial for classes that otherwise lack complexity. Before people start complaining about homogenization, not every class has to utilize procs for the same purposes. Possibilities for proc effects could literally include anything. To name a few beyond just damage, mobility, duration extension, resource generation, cast time reduction, cooldown reset, shields, vulnerability, mitigation, heals, aoe, interrupts, and status effects in general, because in my honest and unwavering opinion, some of them could really come back through proc mechanics without breaking the game (slows, stuns, and binds).
    MCH doesn't have procs anymore since the rework. I forgot about BLM and RDM tho, but still. WHM and AST aren't even worth mentionning for that particular mecanic.

    If you make all classes works on proc, you will have a huge problem overall. Any benefits you get from procs you mentionned will only lead at huge difference inside each fight. If your team is terribly unlucky you could just not kill a Savage boss just because nobody got the correct proc at the correct time. This is a punishing mecanic by sheer luck for skilled player who will miss a kill just because they are really unlucky. And if SE do that and recalculate the DPS meters to kill the boss, this could also lead to skip of mecanics because the team is incredibly lucky.

    BRD, DNC, BLM and RDM should just have their procs removed and reworked completely imo. They need to rework some of their skills so they are actually more playable for a huge portion of player. I know their is talented BRD/BLM/DNC/RDM player outhere but to be honest, i've never encountered a really good bard player. Bard isn't an easy class at all from what I've seen because there is too much thing you have to take care about. Duration of DoT, Number of stack for PP before using EA, Using EA on CD by checking if you have to use PP before or immediatly after, making sure you have a song played at all time, using Apex at 80 or more each time and if possible inside the 2 Minute burst, etc etc... In order to play a bard perfectly, this is hard, and many player just don't bother because procs make the class not rigid at all. So you have to time perfectly what you have in order to be inside the 2 minute burst. The actual Proc version of the bard is really bad with this, cause if you are unlucky, you will have a crappy burst window.

    Using procs on anything actually will lead to a complete rework of the game, which will probabbly never happen unless SE is forced to.
    (0)

Page 1 of 3 1 2 3 LastLast

Tags for this Thread