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  1. #1
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I would like to argue the following:
    1. Healing from Determination to be moved to Piety since it is a Healer-exclusive stat.
    2. Remove damage dealt from Tenacity and make the mitigation even more potent.
    3. Damage increase from Determination be buffed.
    4. MP regen from Piety is removed.
    5. Introduce an interaction between Critical and Tenacity that further reduces the damage received by the tank... much like how Critical Hit will have its interaction to Direct Hit and to some extent Piety for more potent critical heals.
    (0)
    Last edited by rawker; 03-20-2024 at 03:16 PM.

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,850
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Removing the damage up for tenacity makes it even more of a useless stat to the point people will actively run lower level gear to avoid it like people currently do on piety

    Crit heals are also a terrible design because you can’t balance your healing plan around them, it’s why everyone hates lady of crowns
    (0)

  3. #3
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Removing the damage up for tenacity makes it even more of a useless stat to the point people will actively run lower level gear to avoid it like people currently do on piety

    Crit heals are also a terrible design because you can’t balance your healing plan around them, it’s why everyone hates lady of crowns
    It's time for the devs to take some risks for Tenacity. If my math is correct, the soft cap from defense (both physical and magical), not including active mitigation from tanks, is at 40%. Tenacity when maxed out sits at around ~10%. Please correct me on that.. I know it's wrong. If its weight increased so that it is 1/3 of what defense from gear does... using the above case mitigation from Tenacity would be 20%. Of course further balancing needs to be done. But the gist of it is that if they want Tanks to care about Tenacity, make its value worth the investment.

    Crit Spreadlo and to some extent crit Euk Prog/Diag will benefit from crit heals.

    Edit.. yes I mentioned 20% since 40% + 20% = 60%... 20% is 1/3 of 60%.
    (0)
    Last edited by rawker; 03-20-2024 at 03:44 PM.

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,850
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    It's time for the devs to take some risks for Tenacity. If my math is correct, the soft cap from defense (both physical and magical), not including active mitigation from tanks, is at 40%. Tenacity when maxed out sits at around ~10%. Please correct me on that.. I know it's wrong. If its weight increased so that it is 1/3 of what defense from gear does... using the above case mitigation from Tenacity would be 20%. Of course further balancing needs to be done. But the gist of it is that if they want Tanks to care about Tenacity, make its value worth the investment.

    Crit Spreadlo and to some extent crit Euk Prog/Diag will benefit from crit heals.

    Edit.. yes I mentioned 20% since 40% + 20% = 60%... 20% is 1/3 of 60%.
    Critlo if you want it you just force it with recitation, crit diagnosis is completely useless and doesn’t even need to be in the game

    Attempting to make tenacity useful would require retooling of almost the entire game because to make it useful you would have to make the current tank kits with zero tenacity unable to survive, even then this probably would mostly get externalised to the shield healer anyway
    (0)

  5. #5
    Player
    rawker's Avatar
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    Dec 2014
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Hence, I stated to some extent for SGE. SCH would be the only healer that can fully utilize crit healing. This makes the other healers less reliant on Crit. There are plenty of ways to "diversify" healing. You are an advocate to that, as far as I am concerned.

    As for tenacity, SE has always been forward with how they balance the game. Old content has been an after thought in terms of considering when (re)designing the jobs. With this in mind, what's the probability of having a Holminster Switch jump of difficulty for heal and tank checks come Dawntrail?
    (0)

  6. #6
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,850
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by rawker View Post
    Hence, I stated to some extent for SGE. SCH would be the only healer that can fully utilize crit healing. This makes the other healers less reliant on Crit. There are plenty of ways to "diversify" healing. You are an advocate to that, as far as I am concerned.

    As for tenacity, SE has always been forward with how they balance the game. Old content has been an after thought in terms of considering when (re)designing the jobs. With this in mind, what's the probability of having a Holminster Switch jump of difficulty for heal and tank checks come Dawntrail?
    SCH doesn’t really “use” crit healing it’s just that there is only 2 skills in the game that actually have a different different effect if they crit and only one healer has the ability to force skills to crit. Actual RNG critting of any heal that’s not been forced to crit with recitation can never actually be properly balanced around (it’s why recitation is probably SCH’s strongest skill) at worse it’s pointless overheal, at best it’s the “oh I guess that’s fine” sort of feeling you get when you are spamming e diagnosis on the tank and it crit giving you a bit of breathing room

    Either you give every healer a recitation equivalent and change the nature of certain heals to utilise it (which both invalidates the suggestion of stats that increase crit chance and also removes one of SCH’s strongest niches) or you basically leave crit heals as they currently are, wasteful at worst. Pointless at best

    As for tenacity sure they don’t explicitly balance old content but if you are going to change tenacity that drastically you run the risk of either

    A) a singly pull doing mt gulg pentapull damage if the alignment is wrong (basically a worse version of old bardems mettle) or
    B) mt gulg pentapull is ends up doing as much damage as current single pull

    You would really need to tweak almost the entire game to not have it break the vast majority of old content in one way or another
    (0)

  7. #7
    Player
    rawker's Avatar
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    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Call me selfish but I don't like every healer to get an Excog Recitation equivalent. Aside from the pet, being able to deploy a big shield reliably is what drives me to continue to love SCH. I do see your point on crit heals usually goes to waste due to overhealing and is unreliable. To address that, make other healers rely on something else that is reliable. Just keep the crit shield deployment to SCH.

    Going back to Tenacity, we might get another round of damage pruning that will trivialize old content, further. Also, isn't it that every start of a new expansion, defense/crit/speed scaling soft resets to a base value? That also explains the sudden difficulty spike. I don't see any reason for them to go back and redo every content when the calculation soft resets at the beginning of DT.
    (1)
    Last edited by rawker; 03-20-2024 at 05:24 PM.

  8. #8
    Player
    Raikai's Avatar
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    Jun 2017
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    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by eldritchAvatar View Post
    No sane player builds it over Critical hit. Why should the meta be so rigid? Why not make DH affect proc rate? For proc focused builds starting out with a base percentage is great, but why leave it a fixed percentage when DH could easily contribute to strategic variety by affecting the rate at which a skill procs an effect? An added 25% damage every so often is redundant and could be funneled back into crit and rebalanced.

    If the tier bonus is balanced to always be an additive percentage of a skill's base chance, then it could give players more incentive to stack Direct Hit. That way the gear stat curve also doesn't neglect an aspect of the kit as the stats rocket upwards in later content.
    Overall, XIV stats are pretty bland to the state of asking "what's even the point of having customizable stats?" if straying from the norm impacts severely your performance.

    Honestly, Sks/Sps are the only actual interesting stats because you visibly see a (moderate) change in how you play your jobs, and guess what? It's a bad option for most of the jobs. Every other stat just impacts the number you see on your screen, and barely, given how much visual clutter, do you even notice big crits?
    (3)

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