It was just as hard for tanks as well. I know I had to have all of my mitigation available for harrowing, and both tanks needed to be in sync to not overlap reprisal. P10s imo...SHOULD be the standard difficulty for savage going forward. P10s made me THINK about mitigation, and make myself plan much more around mechanics. Understanding when to use nascent flash, holding mitigation for real damage. Not using bloodwhetting on cooldown, but actually using it for those moments when I needed.
Harrowing Hell was just the best part as BOTH tanks NEEDED all of their mitigation to keep the damage down, and the healers needed to blast their oGCD's and use their big heals for it. I'm so glad we beat p10s without using tank LB. Such a good fight.
I have also been an advocate that healers....NEED TO HEAL....complain about mashing a single button all you want. If you had to actually heal under real threat of members dying at all times....that would be MUCH more compelling then mashing a single button. I have always said bosses need to do MORE damage, mechanics need to bring us so close to death. I'm not a fan of one shots as it's just a clear indicator of what you can and can't do, but damage should be what you can get away with instead. If I had a nickel for every time I was near death in p12s due to our healers just spamming broil/fall malefic....I would prolly make $20 a raid night. Then I'm screamed at when I use clemency....I have died so many times to just auto attacks because my healers are greedy and want high DPS. I want to counter that by keeping them from mashing the single DPS button and force them to heal me. Increase auto attack damage, increase tank buster damage, increase bleed damage, make the tanks feel the pain. And force the healers to heal EVEN MORE.
Harrowing Hell is a clear example that it can be done, but as long as the community is obsessed with DPS numbers and the color of the number they do....healers will always ask for more meaningful dps rotation.



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