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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by RyanCousland View Post
    Gimme a gap closer for whm and sch...... that is all
    Why though - I kind of get wanting seraph strike on whm but what does sch want one for? It’s a combat medic-cum-tactician.
    (1)

  2. #2
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by fulminating View Post
    Why though - I kind of get wanting seraph strike on whm but what does sch want one for? It’s a combat medic-cum-tactician.
    chariot,partner & Lp mechs, also i dont see the down side
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyanCousland View Post
    chariot,partner & Lp mechs, also i dont see the down side
    Okay bit what’s the upside to further homogenising the healers to give them all an ability none of them really need, the 1.5 second cast time is already plenty for any movement healers need consider damage babies healers in terms of how much movement they need to do
    (0)

  4. #4
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Okay bit what’s the upside to further homogenising the healers to give them all an ability none of them really need, the 1.5 second cast time is already plenty for any movement healers need consider damage babies healers in terms of how much movement they need to do
    we're way past the homogeneous zone, also this is under the assumption that such skills would/could be implemented in such a way (even tho it more than likely would) hell it might be a way to add/give healers another damage button, i see your arguing on the basis of the role not the player, some players/healers would find this useful, also your post was a bit difficult to read
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyanCousland View Post
    we're way past the homogeneous zone, also this is under the assumption that such skills would/could be implemented in such a way (even tho it more than likely would) hell it might be a way to add/give healers another damage button, i see your arguing on the basis of the role not the player, some players/healers would find this useful, also your post was a bit difficult to read
    If it’s a way to add damage then it’s not a movement tool, it’s a damage tool; this is why the tank gap closers are so garbage in practice, and why they just blew up the hitboxes so that gap closing barely matters anyway

    And if you are arguing for the person then if they want to play a healer with a gap closer then play SGE that’s the whole point of the armoury system, you don’t just get to camp on your favourite job then ask for the best of every other job to be added to your main, that’s why we get homogenisation
    (1)

  6. #6
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Supersnow845 View Post
    If it’s a way to add damage then it’s not a movement tool, it’s a damage tool; this is why the tank gap closers are so garbage in practice, and why they just blew up the hitboxes so that gap closing barely matters anyway

    And if you are arguing for the person then if they want to play a healer with a gap closer then play SGE that’s the whole point of the armoury system, you don’t just get to camp on your favourite job then ask for the best of every other job to be added to your main, that’s why we get homogenisation
    lots of points to cover

    1st it would be both or depending on the situation would change its primary function, but also gap closers are decent dps ogcd, but the scale of the hitbox i dont think is contributory to gap closers at least i havent seen any evidence that would prove otherwise, furthermore why should someone be forced to play a class they may not like? having everyone play SGE would be just a conforming to uniformity as homogenizing classes, what does the armory system have to do with anything, like do you mean gear ilvl, please tell me your not arguing from a glamour POV,.....seriously? and lastly i think some people are being a bit reductionist or are hyperbolic when it comes to the usage of the term homogeneous, sure the classes have similarities (which isnt the fault of SOME similar skills or the request thereof but is actually the fault of players wanting everything to be easy boss mechs, buff/debuff management, role responsibility ect )
    (0)
    Last edited by RyanCousland; 03-03-2024 at 09:59 AM.

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyanCousland View Post
    lots of points to cover

    1st it would be both or depending on the situation would change its primary function, but also gap closers are decent dps ogcd, but the scale of the hitbox i dont think is contributory to gap closers at least i havent seen any evidence that would prove otherwise, furthermore why should someone be forced to play a class they may not like? having everyone play SGE would be just a conforming to uniformity as homogenizing classes, what does the armory system have to do with anything, like do you mean gear ilvl, please tell me your not arguing from a glamour POV,.....seriously? and lastly i think some people are being a bit reductionist or are hyperbolic when it comes to the usage of the term homogeneous, sure the classes have similarities (which isnt the fault of SOME similar skills or the request thereof but is actually the fault of players wanting everything to be easy boss mechs, buff/debuff management, role responsibility ect )
    If it has damage it gets spammed for damage, there is no ifs what’s or buts about it that’s just how 14 works

    And I’m saying the armoury system is there to facilitate class difference, if you are so desperate to play a healer with a gap closer then play SGE, don’t ask for gap closers to be given to SCH and WHM……..because, class homogenisation is borne from this type of request, think WAR damage despite its self healing, think how many people still ask for Zoe to force e diagnosis to crit so Pepsis can spread it (you know SCH’s iconic niche to a literal T), how many people want expedient copied to the other healers, how WAR basically took DRK’s gap closers because DRK was the gap closer tank, how the other tanks took the “short powerful CD” niche from TBN

    The list goes on and on, if you want a skill that’s a particular niche of a class then play that class or go without the niche, at this point we could basically add expedient and critlo to SGE and just delete SCH they are so damn similar and people still want them to share more skills
    (0)