Legitimately based.Just had a quick laugh thinking about what LV100 SCH ability would be... since we got a party wide sprint + mit, what if the new capstone SCH oGCD is a party-wide Rescue/Icarus Dive + mit where a flock of butterflies swoop down and push everyone to the direction where the SCH goes... also ignores Surecast/Arm's Length
I think AST would become enjoyable for me if the optimal play was not aiming to hold Play and Draw charges to use at the 2min marks. I think the act of using a card is exciting, but this feeling gets lost in the hectic burst window where everything else is being pressed.
Last edited by Raikai; 02-12-2024 at 03:15 AM.
Yeah. ast casually is the most fun healer bc you get to deal with a card twice a minute.
AST in savage is pain. litteral pain as you try to squeeze all the apm into all the burst windows.
Sounds too creative for SE. We're more likely just going to get OGCD Pneuma (without the damage) that dispels Eos and can't be used while Seraph is summoned.Just had a quick laugh thinking about what LV100 SCH ability would be... since we got a party wide sprint + mit, what if the new capstone SCH oGCD is a party-wide Rescue/Icarus Dive + mit where a flock of butterflies swoop down and push everyone to the direction where the SCH goes... also ignores Surecast/Arm's Length
I thought I had already put this here, but maybe it was another sub-forum. I don't have any exact adjustments I'd want, there are plenty of other people far more knowledgeable about precise healer balance than me.
My main personal gripe with healers is the same I have with tanks, in that I want the core mechanic(s) of each job to be expanded upon, given more depth, and woven more thoughtfully and creatively throughout more of the rest of their kit. I feel like there's a lot of wasted potential creatively for both roles when it comes to layering core mechanics, and for whatever reason the devs are just afraid to go wild with new ideas, causing job design to become stale over the past two expansions.
It's not even a balance thing, jobs just desperately need new core mechanics that build upon what's already there, which is completely doable irrespective of actual balance.
The thing about Dawntrail I'm most anxious about is that every job is going to get just another sprinkling of shiny yet shallow new cooldowns that have zero interaction with the foundation of their respective gameplay, and fail to evolve the jobs in any meaningful way outside of squeezing some new 2min damage cd into the existing burst window. Or worse yet, I'm afraid more jobs will be stripped of depth and mechanics completely, as we've already seen with SMN and PLD recently.
Unless there comes a time where they completely overhaul job gameplay across the board as a drastic form of course-correction, that is going to eventually be the death of this game. It doesn't need to get the point where that kind of course-correction is needed, they just need to focus each job thematically with deeper and more creative kits. That's what I want.
This isn't much of a wishlist, is it...
Uh, anyway. As a non-serious wish but one I can't stop thinking would be an amazing fit for this game, give me a healer that's just a carbon copy of Rosetta from Granblue Fantasy: Relink. Her gameplay and abilities would slot perfectly into XIV.Replace WHM if you have to.
Given that I've played Wildstar, and was already playing another game where I also was able to conjure up a unicorn as part of my skills, I'd say that I have a fairly eclectic taste for games, but prancing through FFXIV planting roses? no thanks, we'll already have people splashing paint soon- I'll pass. Let it stay in Relink.
Not sure what any of that means, but irrespective of her actual aesthetic, the functionality of her kit would just translate really well into XIV. Actual visuals don't really (entirely) matter. Like I said, it's a non-serious wish, because "we already have a flower-themed job" or something. Point is, CBU3 could learn a lot from other games when it comes to future of creative job design, because they're rapidly being left behind in that regard.Given that I've played Wildstar, and was already playing another game where I also was able to conjure up a unicorn as part of my skills, I'd say that I have a fairly eclectic taste for games, but prancing through FFXIV planting roses? no thanks, we'll already have people splashing paint soon- I'll pass. Let it stay in Relink.
Gimme a gap closer for whm and sch...... that is all
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