I think the post I had back in the suggestions thread more or less sums up what I want out of healers. Here's a truncated version of the post.
Beyond that, the healers need unique playstyles and healing styles. I dislike the pure/barrier split and would rather the healers get various heals unique to a particular theme that suits the job fantasy. Give WHM stupidly powerful burst heals, AST should get delay heals and rewinds, SCH could focus far more on the pet heals, and SGE can be a drain healer that relies on attacks and the Kardia mechanic for everything. The use of barriers and regens spread throughout the healers should simply to be in theme with those jobs or to complement aspects of the kits.



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