



If they're that mean to you just spam Holy until you burn their retinas out and they beg for mercy.![]()




I pretty much want every healing skill to function the way dissipation does, near every healing skill should have significant drawbacks that punish you if you use them incorrectly but they should have niches that you have to consider
Examples
-(unpopular opinion here) clip mage was better than the HPS monster we currently have and I much prefer lily’s return to being an absolute DPS loss but a gain over clipping glare/not casting anything at all/refreshing Dia early, clip mages big problem was the fact that assize has to be used on CD and using a heal to weave a heal could be awkward, but I honestly think that’s more a problem with assize being too rigid
-addersgall heals should drain mana, not refund it, right now SGE is actively rewarded for the “see cast bar press kerechole” playstyle rather than encouraged to be more conservative with their tools until they need them
-pneuma should take 5-7 seconds to cast so you really need to know you are safe to use it, a regen healer doesn’t need a DPS neutral 900 potency AOE heal with an infinite range that takes 2 seconds to cast
-AST’s skills should be expensive to compensate for their disgusting mana economy, wanna use macrocosmos, sure go ahead, that’ll be 5000 mana, better hope you have a trashtrodyne somewhat soon or you banked cards for this
SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying



ShB WHM was way better than EW WHM, lilies being a partial refund was already a good system, people only hated it because AST lost nothing to heal. I think Pneuma could be a channel spell, where instead of a 600 potency heal in one shot, it pulses a 100 potency heal every second for 6 seconds, this also means it's not the absolute best thing to spend Zoe on all of the time. I agree that AST does need some balancing on the healing side, every heal they have is completely free except Neutral Sect which requires you to GCD heal.I pretty much want every healing skill to function the way dissipation does, near every healing skill should have significant drawbacks that punish you if you use them incorrectly but they should have niches that you have to consider
Examples
-(unpopular opinion here) clip mage was better than the HPS monster we currently have and I much prefer lily’s return to being an absolute DPS loss but a gain over clipping glare/not casting anything at all/refreshing Dia early, clip mages big problem was the fact that assize has to be used on CD and using a heal to weave a heal could be awkward, but I honestly think that’s more a problem with assize being too rigid
-addersgall heals should drain mana, not refund it, right now SGE is actively rewarded for the “see cast bar press kerechole” playstyle rather than encouraged to be more conservative with their tools until they need them
-pneuma should take 5-7 seconds to cast so you really need to know you are safe to use it, a regen healer doesn’t need a DPS neutral 900 potency AOE heal with an infinite range that takes 2 seconds to cast
-AST’s skills should be expensive to compensate for their disgusting mana economy, wanna use macrocosmos, sure go ahead, that’ll be 5000 mana, better hope you have a trashtrodyne somewhat soon or you banked cards for this
SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying
Yeah.. Since SCH theme is doing everything at a price, why can't the devs double down on it so that we can go full on DPS and be rewarded for it. It's not that healing is needed all the time. Unless future fights will be intensive in healing requirements, I don't see any wrong with giving us back the Sic command but in SCH's case, the pet will not cast Embrace but a ranged attack to complement our damage dealing.SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying


AST, have Gravity inflict Slow. This isn't even a thing that needs debating, it is IN THE GAME! But only for Urianger when he is a trust for you. He casts Gravity and it inflicts Slow and Heavy on the start for 20 seconds. I don't want Heavy, cause that would make trash pulling a pain, but Slow would be highly effective. Have it inflict slow for 10 seconds and diminishing returns on the first refresh like all statuses. But slowing a pack is hugely effect, like when a tank worth their salt uses Arms Length in a big trash pull, because they READ THEIR TOOL TIPS! But yeah, gravity inflicting slow. Give it to me.
This is the same as people saying that healers should only use gcd heals, because no other job has such opportunity costs unless it's baked in the kit like blm. This wouldn't work, they'd have to redesign encounter design. Or, in the current meta, it'd make gameplay even more stale, ie memorize the next 3 spells of the bosses so that you pre cast pneuma in due time. Or just never use addersgall.I pretty much want every healing skill to function the way dissipation does, near every healing skill should have significant drawbacks that punish you if you use them incorrectly but they should have niches that you have to consider
Examples
-(unpopular opinion here) clip mage was better than the HPS monster we currently have and I much prefer lily’s return to being an absolute DPS loss but a gain over clipping glare/not casting anything at all/refreshing Dia early, clip mages big problem was the fact that assize has to be used on CD and using a heal to weave a heal could be awkward, but I honestly think that’s more a problem with assize being too rigid
-addersgall heals should drain mana, not refund it, right now SGE is actively rewarded for the “see cast bar press kerechole” playstyle rather than encouraged to be more conservative with their tools until they need them
-pneuma should take 5-7 seconds to cast so you really need to know you are safe to use it, a regen healer doesn’t need a DPS neutral 900 potency AOE heal with an infinite range that takes 2 seconds to cast
-AST’s skills should be expensive to compensate for their disgusting mana economy, wanna use macrocosmos, sure go ahead, that’ll be 5000 mana, better hope you have a trashtrodyne somewhat soon or you banked cards for this
SCH has a horrid DPS rotation (which hurts even more since it used to be a DPS first healer second) but SCH has the right idea when it comes to healing (well besides seraph should be deleted and replaced with rouse), if you use dissipation you should be confident you can survive without whispering dawn or suffer from it, if you decide to use seraph you should be confident you don’t need fey blessing, if you make those decisions wrong you get punished, either by being forced to use succor or just from dying
Since everything is telegraphed there's no real element of surprise that'd make you weigh in using a big spell either, so it's boring and tedious.
Dissipation is one of the worst skill design in this game, always has been.
Last edited by Teno; 01-15-2024 at 11:09 PM.
Eukrasian Dyskrasia to give Toxikon stacks instead of popping shields.. and trolling SCHs.. Also implement a weighing system to buffs so it is not so easy to overwrite another healer's buff just because they want their sting stacks
Set system to always have me a whm or ast as co healer so I do not have cry baby entitled schs on my team crying about their shields in casual easy content where damage is non existent with high gear and pro players
He also has a cool teleport he uses in shadow bringer boss with that rope mech froggy boss use and in hermis dungeon first boss shows off with it too hehe.AST, have Gravity inflict Slow. This isn't even a thing that needs debating, it is IN THE GAME! But only for Urianger when he is a trust for you. He casts Gravity and it inflicts Slow and Heavy on the start for 20 seconds. I don't want Heavy, cause that would make trash pulling a pain, but Slow would be highly effective. Have it inflict slow for 10 seconds and diminishing returns on the first refresh like all statuses. But slowing a pack is hugely effect, like when a tank worth their salt uses Arms Length in a big trash pull, because they READ THEIR TOOL TIPS! But yeah, gravity inflicting slow. Give it to me.
Yes please. At the very least, i don't mind partying with other SGEs for as long as we both know not to step on each other's toes. We all pay for our subs and your fun is as important as mine.. so yeah. Enjoy
Last edited by rawker; 01-17-2024 at 12:04 AM.
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