
That would be wonderful! Add to that a mechanic where healers can choose to do a complicated rotation to gain more heals once they go OOM... and we have liftoff!
This insane insistence on SE making all jobs able to solo all content is killing a great game.




I mean if we adhered to a “classic trinity” design then thematically the WOL couldn’t be a healer or tank which would ruin the entire MSQ

But virtually all other MMO games also have your main character as the "hero", regardless of role. Yet, they still are able to keep the classic trinity design. The fact that a Warrior can heal at all (outside of potions) screams single-player.



The MSQ is basically single-player.
It would be interesting to see MSQ solo duties reworked to take into account your current job. I want to say that there are at least a few of them that have enough action going on that you could be slotted in as a tank, healer, or DPS, rather than being treated as a generic omni-role.




Thing is, I don't think it would be all that difficult to have done that. Yes it would require some additional work, but not a lot all things considered.The MSQ is basically single-player.
It would be interesting to see MSQ solo duties reworked to take into account your current job. I want to say that there are at least a few of them that have enough action going on that you could be slotted in as a tank, healer, or DPS, rather than being treated as a generic omni-role.
Picture something like the level 76 instance where you fend of Sineaters in Lakeland. At the start, Alphinaud and Alisaie are both with you, but one splits off after the first fight with a sineater. If you are a tank or DPS, Alisaie runs off to help other soldiers while Alphinaud stays with you and heals the injured soldiers along the route. If you are a healer, Alphinaud's the one who runs off, and you have to heal injured soldiers before attacking the sineaters. Later when the large Kubiru comes around, if you're a DPS or Healer, Thancred jumps in to tank the boss. If you're a tank, he stays out of the fight and you have to tank the boss.
Little things like that could go a long way to enhancing the MSQ experience in general.
Last edited by ty_taurus; 03-01-2024 at 07:09 AM.


These are amazing ideas, honestly. The more game attempts to immerse a player into their role during MSQ, the better.
As much as people meme about that WHM level 50 "heal the tree" job quest, it made me feel like a genuine healer. It is sad that the best thing we got in Endwalker (besides the mandatory class quest line) was a line something like: "Oh, you are a healer? That's nice." And that's it. At least in SB we got a 3rd answer option in an important MSQ cutscene. Miss those.




In regards to instances against pseudo "bosses" like the fight against Zenos in Stormblood, something you could also do is have other characters helping you. If you're a DPS, they will run out of HP and be forced to retreat before they can do much. If you're a healer, you can keep them healthy and protect them long enough for them to pull off their own powerful attacks, and if you're a tank, you can intercept tethers that would otherwise kill a DPS or healer player to save those characters so that they don't need healing to pull of their mini limit breaks.These are amazing ideas, honestly. The more game attempts to immerse a player into their role during MSQ, the better.
As much as people meme about that WHM level 50 "heal the tree" job quest, it made me feel like a genuine healer. It is sad that the best thing we got in Endwalker (besides the mandatory class quest line) was a line something like: "Oh, you are a healer? That's nice." And that's it. At least in SB we got a 3rd answer option in an important MSQ cutscene. Miss those.
I disagree on the healing thing, again XIV being the black sheep, all the jobs have self healing, and it's great in harder content, but it stems from when WoW was introducing it back in MoP as a mainstay for classes since open world content actually exists there and was needed for squishier classes to quest alone if friends weren't on or they were a solo'er.
A lot of features in XIV that feel single player stem from systems that were put in the game for the sake of open world content not being so overtly difficult in other MMO as a whole really.




Almost no other MMO puts you as this singularly powerful almost demigod like being in the eyes of the world around you, sure you are that powerful in most MMO’s but taking WOW for example WOW’s story functionally makes full sense if every expansion was completed by a different adventurer, there is no connecting thread of the warrior of light/hero of eorzea etc as this super powerful being that can functionally do anything
That whole fantasy falls apart if the WOL is an enforced sylphie by class design
It doesn't help that in WoW we are relatively strong, by BFA we're one of the standing military commanders of our respective factions, we've killed gods and major universe threatening monsters, but it's always been WITH an army at our back, a lot of our work is building that army during an expansion, our charisma, our renown, our planning has lead to each of these victories.Almost no other MMO puts you as this singularly powerful almost demigod like being in the eyes of the world around you, sure you are that powerful in most MMO’s but taking WOW for example WOW’s story functionally makes full sense if every expansion was completed by a different adventurer, there is no connecting thread of the warrior of light/hero of eorzea etc as this super powerful being that can functionally do anything
That whole fantasy falls apart if the WOL is an enforced sylphie by class design
In XIV all of that is broken down to be shared amongst the scions, and the WoL is the brawn and might. So when translated to gameplay, in WoW, we're part of a whole that hinges on us being a war vet that knows their way around conflict, we're not all powerful, we're experienced. The WoL being all powerful means the game has to feel like this for the sake of a power fantasy that doesn't make sense given how heros of the same caliber in other FF games still HAD TO FIGHT WORLD MOBS THAT COULD KILL THEM.
We. Need. Our. World. To. Scale. Properly.
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