Quote Originally Posted by Jeeqbit View Post
They don't need to rework it. They can just sync it to Minimum Item Level and the problem is solved. There are loads of mechanics in CT and they are both complex and devastating, if you actually do it Min IL sync. Currently, we are over twice the item level of LOTA and almost twice the item level of Syrcus Tower.
Except no one is running them at milvl and that doesn't solve the stat and potency adjustments, among other things.

I'm all for re-tuning CT, T1-4, and Mhach, and making normal versions of the coils to add to the raid roulette. T3 especially is over in about 3 minutes and the jump pads are very basic, so IDK how often you run it to consider it fun. It's still lacking a completion reward too, in contrast to every other duty in the game.

Quote Originally Posted by Supersnow845 View Post
E12N adds phase immediately comes to mind (that’s always fun to kill the entire raid), I wanna say P5N also has one

It’s still a semi common mechanic in normal raids, and it also makes it more likely they will try to stack a spread or a flare with the group (O4N is always fun for this)
The E12N one is basically the only other one that doesn't kill, or at least not any more. But O9N/E7N/P9N/etc. are vulnerability stacks and you'd be amazed how often people stack them together.