I think Square Enix is reluctant to change Crystal Tower because they just want new players to clear it easily, get the story and move on. They don't want a spike in difficulty acting as an obstacle in MSQ progression at that early stage in the game. I can see the logic in that, although it also sends the message to new players that FFXIV's alliance raids are total jokes, not fun or interesting at all, and learning mechanics isn't something you need to do. There are also plenty of players who are excited to try harder content, and if this is their first taste of raiding they will be very disappointed. I agree with this thread, and would like to see Crystal Tower content restored to what it once was.

If they aren't willing to do that, then how about creating a new, optional "Unreal" version tuned for max level? How cool would it be if we had access to our whole job kit in an upscaled Crystal Tower?


Coils needs a lot of work too. The existing version is too hard for the majority of fresh level 50 players, especially if you expect it to be done in Duty Finder with newbies. You can still have an optional "Savage" difficulty, naturally.

It also needs to be completely restructured, with no long story cutscenes taking place within the raids themselves. And while you're at it, redo the voiced dialogue in the Coils cutscenes with the current cast. Coils has the absolute WORST voice acting in the entirety of ARR. It's a disgrace.