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  1. #1
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    (RE: Coils) If someone makes a PF, someone usually joins and helps if it's unsynced.
    Did they fix that?

    Used to be broken in HW if you did it unsynced, there were a few of them in there where you could break the mechanics and it would just hang the whole thing. You couldn't complete it unsynced.

    But yeah the general problems with it not allowing roulette should have been corrected a long time ago otherwise we wouldnt be having this conversation.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,775
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Silverquick View Post
    Used to be broken in HW if you did it unsynced, there were a few of them in there where you could break the mechanics and it would just hang the whole thing. You couldn't complete it unsynced.
    I did them unsynced back in Heavensward and had no problem. The mechanics for T5, T9 and the final coils were pretty rough unsynced then, but definitely not impossible.

    For example you still usually needed 8 people for T9, or alternatively 4, or some luck, to drop the meteors right and make the golems eat them right and meet the dps checks. It was still very difficult to get to the last phase and to survive the last phase. But possible. Now, you can finally solo it without any difficulty, it just took a lot of expansions to get to that point.

    T11 involved some role baits, tank swaps and a tether mechanic. It was also easy to step into the middle and die by accident. So it was not something you could solo then. But now? I think it is possible to solo it or at least duo it. Again, it took a long time to get to this point, but we're there now.

    But yeah the general problems with it not allowing roulette should have been corrected a long time ago otherwise we wouldnt be having this conversation.
    They just don't put their focus into old content. The new content is where the money is. They only bothered with the MSQ because of years of pressure to do it, the game having enough old content now to keep the majority of players occupied with the backlog and because the early MSQ makes an impression on new players' decision to stick with the game.
    (2)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,984
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think it is possible to solo it or at least duo it. Again, it took a long time to get to this point, but we're there now.
    I can confirm that every coil(including im 99% sure the savage versions) can indeed be solo'd today. They were all more or less doable in shadowbringers too. Most were doable in stormblood. Source: I have done them all for fun and to see if i could.
    (2)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,775
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Frizze View Post
    I can confirm that every coil(including im 99% sure the savage versions) can indeed be solo'd today. They were all more or less doable in shadowbringers too. Most were doable in stormblood. Source: I have done them all for fun and to see if i could.
    Yes, I think in Shadowbringers we reached a point where we could solo T9 if we could do enough damage to the adds before they tethered together and then handle the last phase. But now it's so crazy that you can flat out skip the add phase and go straight to the end, last time I did it, making it ridiculously easy to solo. Last time I helped someone with T11 I was able to handle the adds alone but that genuinely was problematic for a long time due to the damage down when they tethered, and before that just all the TB stuff.

    I've solo'd most of the rest since Stormblood as well, not for fun (unless I had it for WT), but to help people clear them.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Yes, I think in Shadowbringers we reached a point where we could solo T9 if we could do enough damage to the adds before they tethered together and then handle the last phase. But now it's so crazy that you can flat out skip the add phase and go straight to the end, last time I did it, making it ridiculously easy to solo. Last time I helped someone with T11 I was able to handle the adds alone but that genuinely was problematic for a long time due to the damage down when they tethered, and before that just all the TB stuff.

    I've solo'd most of the rest since Stormblood as well, not for fun (unless I had it for WT), but to help people clear them.
    Yeah that's what would break them in HW... probably still will. I tried it back then with I think both solo and a party of 4 of various levels.

    If you failed any of the insta-kill mechanics it didn't do enough HP to actually kill you so it would lock the whole thing up and not progress any further. You had to literally leave the instance, requeue, it was annoying as hell it completely stopped any progress on them.

    No one wanted to do them anymore after HW came out. Which was really sad because the storyline for those is really good and it really ties in the whole starting point of the Heros of Light angle what really happened, and why. Its why I can't understand why they are not in the roulette, it really does have a lot to do with the ARR MSQ or at least the original FFXIV before the reset to ARR.
    (0)