Quote Originally Posted by PyurBlue View Post
I don't really mind the variance with the type of combat FF14 offers. If you're trying to be competitive then it might be frustrating, but outside of that it's only mildly disappointing/interesting to me. Forced crit/DH reduces rather than increases variance as it narrows the range of multipliers on a given skill. In that sense they are nice to have, especially for heals.

Conceptually I prefer the idea of crits being skill based rather than randomly generated. Critical damage based on timing, position, or something along those lines is infinitely more deep than random crits.
You are right, Having forced crit on attack will actually reduce the variance by a lot, even forced DH would be efficient. But it's only a bandaid on what could be done I think.

On a second note, your idea of crit under timing, position or other thing aren't part of the actual game design of FF14. Positionnal are still a thing (less than before, but still) cause it increase damage done by certain skill on a certain position against the boss (Something between 40-60 Potency, which is nowhere near a crit). I like the idea tho, but it will probably never happen here