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  1. #21
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    I find them fun when I'm goofing off, soloing a FATE or mark, farming something in a lower level area, seeing if I can phase a boss in that one GCD when I'm unsyncing them for WT.
    Anything that sees me use my whole kit? I don't much care, at that point those abilities become just another part of the kit.

    But then I'm the type of player that makes those who do progression and expect optimal performance from everyone else rage when they get me in a daily roulette. I've long lost the ambition to do high-end content so I don't bother trying to perfectly line up buff windows or anything, the variance inherent to high potency attacks means little to me.
    (0)

  2. #22
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Auto-crits do feel rather cheap, but at the same time Crit Rating I do believe is generally the most desired secondary stat for every Job because crits make so much difference to the DPS due to how the game is balanced...
    (0)

  3. #23
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    A skill that auto crits is not inherently a bad thing, in certain cases I actually think it can be a good thing, however high potency skills you press once per 2 minutes (hyosha ranryu, comunico, enkindle etc) are terrible in our crit focused meta if you can’t force them to crit


    I’d either prefer everyone’s rotations worked like BLM or BRD where your damage isn’t functionally reliant on one skill you press maybe 8 times in an entire fight or if they are going to include those skills then include mechanics that if you execute a complex party of your rotation correctly it causes those skills to auto-crit

    Say for example on WHM if you never drop your DOT and do a specific amount of glare casts per minute then POM gains a buff that forces misery to crit

    You should be rewarded for correct implementation of your rotation, not stuck dealing with the crit roulette, also direct crits shouldn’t scale from crit buffs, reducing the effectiveness of crits (give chain a new effect to compensate)
    (0)
    Last edited by Supersnow845; 02-19-2024 at 01:21 PM.

  4. #24
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CelestiCer View Post
    The whole Samurai button Bloat solution has been repeated enough we already know the solutions and yes Kaiten back but I hate... vehemently despise Auto-Crit.

    I understand why? because players want to feel like their performance isn't going up or down? and for some shiny number... but for parsers? it's always going to be a Slot-Machine anyways on trying to get a funny number they want since we can still DirectHit-Crit. I just want big number on my screen achieved sometimes through RNG not some stupid ACT, and have me reach that big number on my screen through more then just spamming my Shinten or a Hollow 2 minute meta. Very Simple...

    I would be okey with Auto-Crit? if everyone is treated equally. So if I get the Auto-Crit treatment? " Everyone equally does as well ". And if not? Then " None of us equally get the treatment ", mhm
    its because in early clears of things like savage ultimate, that variance can literally make or break you. someone who is unlucky and doesnt crit on their big damage hits in the fight can actually screw you over.
    (1)

  5. #25
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I dislike auto crits. Partially because if a crit is guaranteed to happen, that basically removes the entire point. The point of a critical hit is to be a little surprising bonus to give you an extra hit of dopamine. If you know it's gonna happen every time then that aspect of it is totally dead. The other reason being that it cheapens crit materia and crit buffs which forces awkward party comps/metas. I agree with what Aravell said on page 1, that is the balance concern around high potency attacks critting vs not is solved very easily by having all of them just deal multiple hits so the crit variance is essentially spread across those hits.
    (1)

  6. #26
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    I dislike auto crits. Partially because if a crit is guaranteed to happen, that basically removes the entire point. The point of a critical hit is to be a little surprising bonus to give you an extra hit of dopamine. If you know it's gonna happen every time then that aspect of it is totally dead. The other reason being that it cheapens crit materia and crit buffs which forces awkward party comps/metas. I agree with what Aravell said on page 1, that is the balance concern around high potency attacks critting vs not is solved very easily by having all of them just deal multiple hits so the crit variance is essentially spread across those hits.
    It doesn’t cheapen crit materia because crit materia already stacks twice because it increases change and damage, making chance 100% just makes it so crit scales the same as the other materia

    As for crit buffs (like chain) on auto crits they just change into pure damage ups so they are really disadvantaged either
    (0)

  7. #27
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    OMGs....is jobs with skills whats has potencys of 1200?! Mao thought Mao doings good with Xenoglossy whats has 880 potencys. Mao not so sure BLMs has big booms now. Mao sad.
    (1)

  8. #28
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like attaching auto-crits to all high potency abilities is just kind of a necessary evil at this point due to the sheer amount of damage you can lose from bad RNG, which is exasperated in fights with multiple DPS checks like ultimates where not getting a DH crit can have a substantial influence on how easily you can beat an enrage.
    (0)

  9. #29
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    I feel like attaching auto-crits to all high potency abilities is just kind of a necessary evil at this point due to the sheer amount of damage you can lose from bad RNG, which is exasperated in fights with multiple DPS checks like ultimates where not getting a DH crit can have a substantial influence on how easily you can beat an enrage.
    Why not just lower all potencies into reasonable ranges and rebalance the game instead?
    (1)

  10. #30
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mithron View Post
    Why not just lower all potencies into reasonable ranges and rebalance the game instead?
    Because as we know square refuses to nerf anything In this game
    (1)

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