Quote Originally Posted by Aravell View Post

I have made the case before that high potency attacks need to become multi-hit strikes with the potency distributed across each hit, like Double Down hitting 3 times for 350 > 350 > 500. That would immediately fix a lot of the crit variance issues that are caused by such massive potency spikes.
This is mathemathicaly false. Even if you hit 3 time, you still roll 3 time with the same chance to do a crit.

So yeah, you may see a crit more often because you triple your try each time, but in term of damage output and variance, it's the exact same. If you are unlucky, you will not triple crit on double down or even double crit. The variance will still be there because it's related to luck anyway, unless it's 3 completely different Attack on 3 different button, it won't change anything because you still do all this in 2.5 GCD for 1 attack.

To resume, Increasing the number of it doesn't increase either the damage nor the chance to crit.