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  1. #121
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by finalchlomega View Post
    The only times I can see Medica II being worth more than Cure III is either when theres a bleed going out on the entire raid and you don't have Liturgy of the Bell, or your team physically cannot enter the needed range for Cure III, which recently did get a buff to its radius. Most of the time though your main AoE healing option is actually Afflatus Rapture because it is now DPS neutral (or a DPS gain under level 82 from what I understand).

    However if you're needing to keep a squishy tank alive only Regen itself is going to help, by the time you've cast both Regen and Medica II the tank's either dead or invulning, and that's when you pull out the Cure II if you have no lillies. In fact you can actually use Liturgy of the Bell to your advantage in those cases simply because you can trigger it whenever you like now and it gives a 1000 potency heal provided you still have all 5 stacks. And that in itself is ignoring Assize, Tetragrammation and Benediction, plus you yourself adding Temperance if the tank is actually that squishy.
    Alright, you need to make up your mind here. If we're talking about a level where single/aoe lillys are available, or even LILLY BELL, then there should be no need for a hard cast heal ever outside of niche savage/ult situations or shit hitting the fan panic heals.

    If you're talking about pre-lilly levels, which I assumed because why are we talking about hard casting to begin with then using a regen during the pull then a medical 2 pad a squishy tank at the start gives you way more time to dps than having to stop and cure 2 spam.

    Sorry but you're suggesting absolutely terrible game play here, especially when you're only using these abilities at face value.
    (1)
    Last edited by Troxbark; 02-06-2024 at 07:55 AM.

  2. #122
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Troxbark View Post
    Alright, you need to make up your mind here. If we're talking about a level where single/aoe lillys are available, or even LILLY BELL, then there should be no need for a hard cast heal ever outside of niche savage/ult situations or shit hitting the fan panic heals.

    If you're talking about pre-lilly levels, which I assumed because why are we talking about hard casting to begin with then using a regen during the pull then a medical 2 pad a squishy tank at the start gives you way more time to dps than having to stop and cure 2 spam.

    Sorry but you're suggesting absolutely terrible game play here, especially when you're only using these abilities at face value.
    I'm not sure what you two are arguing about.
    (3)

  3. #123
    Player
    finalchlomega's Avatar
    Join Date
    Feb 2024
    Posts
    14
    Character
    Emilia Kisne
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Troxbark View Post
    Alright, you need to make up your mind here. If we're talking about a level where single/aoe lillys are available, or even LILLY BELL, then there should be no need for a hard cast heal ever outside of niche savage/ult situations or shit hitting the fan panic heals.

    If you're talking about pre-lilly levels, which I assumed because why are we talking about hard casting to begin with then using a regen during the pull then a medical 2 pad a squishy tank at the start gives you way more time to dps than having to stop and cure 2 spam.

    Sorry but you're suggesting absolutely terrible game play here, especially when you're only using these abilities at face value.
    I have no idea if the original reply is speaking about level 50 or level 90 or what level range you actually intended for the discussion about Medica II (how did this even crop up I made the post complaining about people using Cure in situations where they didn't even need to heal and using it when they had Afflatus Solace available).
    (0)

  4. #124
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,969
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Stacking Medica II with Regen (Similarly on AST’s Asp Helios & Asp Benefic) on a wall pull is typically only done when you’re paired with paper tank or to cushion rough pulls like Mt.Gulg mega 5 pack pull before first boss, or any lv50 ARR extra long pulls.

    You run ahead of the tank to get that head start/not fall behind. By the time first stacked regens are off, your party usually have done enough damage & the time it take for the pack to build up stun resistance has let the regen to recover tank's HP high enough that they do not need another round stacking. It never fails, but also not really required.

    So long it’s done before the tanks has settled, it’s really not much of a loss for not DoT’ing 2 extra targets while trying to keep up the pace with your tank. They rarely tick for their full duration anyway.
    (0)
    Last edited by Rein_eon_Osborne; 02-06-2024 at 12:24 PM.

  5. #125
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Kuma Grizzlpaw
    World
    Seraph
    Main Class
    Dark Knight Lv 67
    I wish I could yeet Cure 1 and Benefic off my bar and never look at them again.

    Unfortunately I need them for low level content.

    I'd love if Cure 1 just upgraded to Cure 2. It's a waste of a skill. If you want to conserve MP, just DPS so the enemy dies faster.
    (0)

  6. #126
    Player
    Metalface_Villain's Avatar
    Join Date
    Feb 2022
    Posts
    39
    Character
    Metalface Villain
    World
    Phoenix
    Main Class
    Warrior Lv 90
    yeah they could easily replace cure with cure 2 once you get it or heck remove both and put a new dps spell to spice the dps rotation a little and just get some of the other heals sooner. there is absolutely no reason to use cure besides the very low levels where that's the only spell you got and there aren't many more reasons to use cure 2 either tbh.
    (0)

  7. #127
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Part of the problem is that WHM are "taught" early on that you can get a free Cure II by casting Cure. So they get that "positive feedback" at an early level that casting the lower tier Cure grants them a "bonus" of sorts and then they have to unlearn it.
    (2)

  8. 02-11-2024 05:50 AM

  9. #128
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100
    Quote Originally Posted by finalchlomega View Post
    Bit of a rant and a cry of despair, but Cure and Benefic need to be removed as players are somehow going throughout the entire game, hitting level 90 and having beaten the MSQ by spamming Cure, and when told that they should use another skill, in a brief but not unkind way, they lose their minds and double down on using the spell, with support from the party swinging towards the healer not playing to the best of their ability, and this rant isn't even going into the issue of healers not doing DPS (which is a case for renaming healers into "Supports" in my opinion).

    In my time of playing, once Cure II or Benefic II is unlocked, it is absolutely obsolete and becomes even more worthless once Afflatus Solace and Essential Dignity comes into play, not to mention the fact that there is regularly a second healer which have instant heals that come off cooldown fairly quickly. Even in Ultimates and Criterion Savage they've never been needed and just take up valuable action slots, and trait slots due to Freecure and Enhanced Benefic.

    The argument also applies to Physick and Diagnosis (not Eukrasian Diagnosis but because of how Sage works it would be harder to work around) as Scholar has Lustrate plus Dissipation and Sage has Druochole plus Rhizomata.

    I apologise for the rant but I needed to say something as this has not been just a one off occurance, but something that has been happening since Shadowbringers, if not Stormblood.
    I've always thought that Cure/Benefic should just upgrade to Cure II/Benefic II instead of being a separate ability. At the very least remove Freecure/Enhanced Benefic because it's just a noob trap.
    (1)

  10. #129
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bibine_Bine View Post
    I've always thought that Cure/Benefic should just upgrade to Cure II/Benefic II instead of being a separate ability. At the very least remove Freecure/Enhanced Benefic because it's just a noob trap.
    Pretty much that, I agree to.

    Can always keep the % chance effect on those two to make them either crit or free. This won't be overpowered at all and it will also reduce button bloat by 1
    (1)

  11. #130
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Cure 2 most cases overheals, so unless they drop it's cost down to the 400 MP of Cure, I wouldn't want Cure removed.
    (0)

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