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  1. #26
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rowde View Post
    The issue is The Hunt itself, and the developers not taking action to address the content based on how players are interacting with it... completely optimizing the fun out of the activity. They continually fall back on the excuse of "the content was not designed for 300 ppl", but hey, that's how the community has been doing it now for nearly 3 expansions... so maybe that needs to be considered in the design process going forward.

    Why even give Hunts mechanics anymore? a Training Dummy might as well spawn and players just have to click on it once for full rewards and leave.

    IMO, The Hunt needs to be completely reworked
    milestones for the Mount Achievements should be lowered to sift out ppl only doing the Hunt for them faster
    overall rewards also need to be nerfed to for the amount of effort each individual player puts into trains, materia is so easy to get via spirit bonding and as dungeon drops... clusters honestly should probably just be removed along with Tomes, make it Seals/Nuts only and have that be it's own exclusive economy

    Every Hunt, including the older hunts, should be given a handful of rare drops (a mixture of Non-tradable/and things that can be sold on Market), similar to Eureka/Bozja/Zadnor mobs with incredibly low drop rates so that there is an additional reason for SOMEONE to fight them. Whether it be a cosmetic, a furnishing, a Triple Triad card... it'll brainworm somebody and give them an incentive to track down and fight specific Hunts. and things 'anticipated' to be more desirable should be given to older hunts as a way to repopulate those zones with higher level players...

    BUT they'll only be showing up when Windows are open... give Hunts interactivity with FATEs in each Zone. Keep the long windows, but make it to where each FATE completed in the zone knocks off a random amount of time from the spawn window. So you create a loop of Players doing FATEs for a bit, checking spawn conditions, back to FATEs, etc.
    If it's not happening on JP, it doesn't happen as far as SE is concerned.

    I haven't seen any EN speaking players on the JP worlds complaining about 300+ S ranks and trains so it clearly doesn't happen as far as SE is concerned.

    Adding in rare drops to S ranks wouldn't change anything other than more early pullers. Most S ranks are getting spawned close to their release time.

    Adding in rare drops to A ranks might change things for a short period of time but then it would go back to trains because more would have a chance at the rare drop instead of having to pay marketboard prices to get it. If you want to break up trains, the best thing to do is change the respawn window. A 2 hour window makes trains way too convenient. A 6 hour window would leave everyone scrambling.


    Quote Originally Posted by Luluya View Post
    As someone who regularly spawns S ranks and is in both discords as well as hunt linkshells/CWLS on Dynamis, its not hard to see that Centurio has the blatant cheating as often when the micro-second I spawn a node the discord bot will post a message with exactly where it is, even if its in a remote area of the map.

    I'm basically only in Centurio at this point just to keep up as their bot pings it and then people rush to it, even when there are already S ranks up and we're waiting to relay until after, so that more people get a chance.
    I'm sorry but Faloop has them just as much as Centurio. Like I said the hypocrisy was laughable when I encountered it as we were trying to initially organize the community on Dynamis when the data center opened and the zones were usually empty when we spawned because the majority of players were leveling alts from level 1. They avoid discussing their Sonar use in Faloop channels because they don't want to be kicked from the app but it's obvious they're there and they're hoping that other mod users keep their own use from being discovered.

    What's even funnier is all the Faloop users that are very open about their use of other mods. They just don't mention this one single hunt-related mod. Against ToS is against ToS. Why complain about one mod when you're openly using others?

    Would you prefer to remain ignorant of S ranks spawned by those not part of Faloop or approved for the privilege of reporting on Faloop? I know when we were setting things up on Dynamis, it was decided that we'd give everyone who asked the permissions to report on Faloop but I don't know if it's still that way after last summer's implosion or if the elitists who detested everyone getting access finally gained control and put a stop to it.

    All Centurio has done is taken away the advantage a few had kept to themselves by relaying to all when the spawn is picked up by the mod.

    You don't get rid of cheaters by pretending they don't exist. They don't care what you think or believe. You get rid of the advantage cheaters have by leveling the playing field and giving everyone else the same advantages.

    If you're thinking that it should be up to the Faloop inner circle to set the rules for the Hunt, sorry. Square Enix hasn't given Faloop the authority to control the game play available to all FFXIV players. If Faloop members want to voluntarily give up their rights to make their own choices about game play and leave it in the hands of those vetted by the Faloop inner circle, that's their personal choice. They don't have the right to make that choice for others. Square Enix has been very blunt that the majority doesn't overrule the minority when it comes to game play and the rules that SE has set. Most of us were cooperating and getting along quite well before Faloop came along. We can continue to do so without Faloop. All Faloop did was bring a lot more drama into the Hunt by trying to control other players it had no right to control.
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    Last edited by Jojoya; 02-16-2024 at 02:56 PM.