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  1. #121
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by CelestiCer View Post
    If only English was my 1st Language... Ahh!! ( Table-Flips Dictionary ) It's like double thinking when some words are just really foreign to me and I Google everything just to make sure. Gets worse with Game and Forum Acronyms that I never heard, seen or read XD

    Scrupulous... Fluorescence... Convoluted...
    Lake Chargoggagoggmanchauggagoggchaubunagungamaugg...
    At the end of the day, you're on an online forum, as long as you're communicating your point it really doesn't matter because that's all language really is. There's not a gold medal for speaking or writing perfect, grammatically correct English in everyday environments. The only place where it does matter would be in a professional English-related environment, such as writing a thesis, where you should just use "regardless" because there are people who will read "irregardless" and see that as sloppy, or a lack of proper understanding of the language. And I only say this simply because you asked. And I'm sorry if it comes across as digging too much into it. My goal's just to provide a clear answer, but talking about how we talk and correcting people can very easily become a sensitive topic. Your English writing quality overall is exceptional from what I've seen.
    (7)

  2. #122
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    It's already due time for the jobs liveletter and the release of the job page. It's really dumb to be quiet about it for so long, just not to anger the playerbase. While this might be true and everything is STC, it's impossible to avoid player complains. Someone will always be angered.
    (6)

  3. #123
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by xbahax92 View Post
    It's already due time for the jobs liveletter and the release of the job page.
    How do you figure? We still don't even know the release date, nor have we gotten the benchmark or any mention of it. I'm not saying you're wrong, but I don't remember what order stuff like that normally comes out.
    (4)

  4. #124
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,405
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CelestiCer View Post
    - Square erases Job Flare/Flavor/Depth, because...
    I think Xenosys had the right idea in one of his videos with the Cup of Balance(tm): in short, you cannot overfill the cup, and you have to balance between DPS checks, Encounter mechanical intricacies, and Job/battlesystem intricacies. If you overfill it then the balance gets out of hand and it starts being too difficult for a wide margin, or at least, the system gets caught flat footed so to speak, or too obnoxious.

    Back in HW/SB we had a similarly sized Encounter Design and Job Design. Since ShB and they doubled down in EW on this, they immensely reduced the side of Job intricacies until it became very thin, in favor of increasing dramatically Fight Design and difficulty (in savage+). Now don't get me wrong, I'm not saying that everything hasn't become insanely rigid due to the formulaic aspect of their approach, and I do believe we could get more varied encounters and whatnot without even touching this balance, but fact of the matter is they have chosen a paradigm where they put 99% of the focus exclusively on fight design, difficulty and more intricate mechanics at the expense of job intricacy which only gets to deal with minimum welfare. For instance, if we had to clear the recent savage tiers, or worse, the last 2 ultimates with the HW/SB battlesystem and job kits, well, you can imagine the nightmare.

    I do however wish for them to go back to a more balanced approach between Encounter Design and Job Design though, for the very reason you explain. I do agree 100%. I play for the battle system and the jobs first and foremost.

    Quote Originally Posted by CelestiCer View Post
    Question: " Does your favorite Job(s) give you the best Job-Gameplay experience in the current EW Expansion or even the current Patch 6.55 compared to another Patch or Expansion? "
    I do not know if the question was only rhetorical or not, but no, my favorite job has stopped giving me satisfaction since ShB butchered it irremediably to the ground, and EW didn't improve anything on what people said would have been a " basic, fresh start". It's still as dull and its identity is at the opposite of what it used to be.
    (6)
    Last edited by Valence; 02-14-2024 at 09:40 PM.

  5. #125
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Kuma Grizzlpaw
    World
    Seraph
    Main Class
    Dark Knight Lv 67
    Imagine a world where WHM plays like SMN.

    Instead of rotating between summons you rotate between elements. Earth, Air, Water, and Holy. Even if we're still functionally just pressing 1111 in different flavors like SMN does, it would still do a lot to break up the monotony. SMN is known for being a great job to learn mechanics with, so we don't need to worry about players being overwhelmed.

    Healers have such bloated healing kits that barely get used, and such barren DPS kits that consume 80% of their gameplay. This can't be the best SE can do. Even as a profit-maximizing strategy I refuse to believe this is the most optimal path SE can take.
    (1)

  6. #126
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,691
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Grizzlpaw View Post
    Imagine a world where WHM plays like SMN.

    Instead of rotating between summons you rotate between elements. Earth, Air, Water, and Holy. Even if we're still functionally just pressing 1111 in different flavors like SMN does, it would still do a lot to break up the monotony. SMN is known for being a great job to learn mechanics with, so we don't need to worry about players being overwhelmed.

    Healers have such bloated healing kits that barely get used, and such barren DPS kits that consume 80% of their gameplay. This can't be the best SE can do. Even as a profit-maximizing strategy I refuse to believe this is the most optimal path SE can take.
    Counterpoint SMN is hot garbage and should only be used as a template for “how not to do any class, even a healer”
    (19)

  7. #127
    Player
    Cyanamists's Avatar
    Join Date
    Dec 2014
    Posts
    28
    Character
    Lyreth Nikos
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Bro came in guns blazing and decided not to address the fact that he got btfo'd when minimal detective work was done as he got called out.
    (1)

  8. #128
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Valence View Post
    I do not know if the question was only rhetorical or not...(snip)
    Yay I meant it, due to the Job play-rate argument statistics being overused and then they go " Oh see! look how star-sparkling-flawless the Job designs are cause its being played so much. Look! they cast Glare so much they love it! ". Do people really think Job-Design peaked in EW or at this specific patch 6.57? Would like to hear Yes/No because... insert answer

    Quote Originally Posted by Valence View Post
    I think Xenosys had the right idea in one of his videos with the Cup of Balance(tm)... (snip)
    Seen Xenosys's take and agreed. There's only a certain amount of Inputs/Actions/Movements/Things players on Average even at high-end players can remember and execute a mix of all of it at the same time with the limitations of our Job-Kits. Gotta strike a balance and credit to the Dev's? the Fights are released overall in a good working state ( lets not talk about P8S and NIN issues with TOP release...) all things considered.

    Quote Originally Posted by Valence View Post
    Back in HW/SB we had a similarly sized Encounter Design and Job Design. Since ShB and they doubled down in EW on this, they immensely reduced the side of Job intricacies until it became very thin, in favor of increasing dramatically Fight Design and difficulty (in savage+)...(snip)
    This is XIV history that I know very little of as I joined late in end of SHB, its good to share insight. Hmm... Could take an angle? where you compare EW Savage encounters, compare them to previous expansions ( Coils/Alexander/Omega/Eden ) and how much more difficult it has become with mechanics and features such as hitbox increased, melee uptime, pulling as a Tank - then see if that difficulty we reached in EW justified all the simplifications we received... I would say with some fights I done at minilvl? Like Halicarnassus, Shiva Eden, Oracle, Kefka, ExDeath, a lot of streamlining wasn't required? or as well thought through as possible. I leave out Ultimate for the actual experts on it, as I found no joy in doing them, thus I have no expertise on Ultimate.

    Quote Originally Posted by Valence View Post
    I do however wish for them to go back to a more balanced approach between Encounter Design and Job Design though, for the very reason you explain. I do agree 100%. I play for the battle system and the jobs first and foremost.
    This is my main gripe with it all indeed. It doesn't feel balanced, it feels very heavily loaded on mechanics and as we know? most of XIV's mechanics are dull unless you go High-end content, making most the content extra dull... I know Square can do better then this, they even showed they have. It's really a matter of if they will. There is no negative to be had for Job-Gameplay to be improved for the Players-Experience, mhm
    (2)

  9. 02-15-2024 03:12 AM

  10. #129
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I wish there was a place for more chaotic fights like King Mog Ex. It doesn’t have to be every extreme or savage or beyond, but if there was a good mix of more puzzle like fights and more chaotic ones, there’d at least be more options for players with different tastes.
    (9)

  11. #130
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CelestiCer View Post
    Yay I meant it, due to the Job play-rate argument statistics being overused and then they go " Oh see! look how star-sparkling-flawless the Job designs are cause its being played so much. Look! they cast Glare so much they love it! ". Do people really think Job-Design peaked in EW or at this specific patch 6.57? Would like to hear Yes/No because... insert answer
    Not sure when the actual peak was, But what I can say for absolutely certain is that all the jobs I enjoyed during SB have been getting worse ever since ShB.
    (8)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

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