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  1. #1
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This has been suggested hundreds of thousands of times over the years. This exact suggestion.

    It wouldn't necessarily be useful though and here is why. When you spawn an S rank, for example by killing all 300 enemies in Mare Lamentorum, you have to find and locate the S rank. This means you fly around the area, look for it and travel to it. This can take a few minutes. Then you relay the information into linkshells. It takes about 2 minutes for people to arrive. By then, the 5 minutes of invulnerability is up.

    Some spawners would deliberately spawn it and wait the 5 minutes before relaying, so that the invulnerability timer expires before people start server jumping, making it irrelevant.

    There is really no reason for it on Forgiven Rebellion or Ker. The minion spawns act as advance notice it will spawn.
    So this isn't quite accurate. The majority of the s ranks are mapped before they spawn so we already know exactly where they spawn. No need to find where they spawn (mostly for later expansion ones).

    The main issue with putting an invul timer on s ranks is that not all s ranks are equal. A whole lot of players will insta pull or bail on a arr/hw/sb a rank so they can make it to a shb or ew one (due to the 1k achievements).
    And the ones who would need an a invuln timer the most would be those in question due to how fast they die. But it would essentially force people to bail (including the spawner) if they wanna make the higher priority marks instead.
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  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,588
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thurmnmurmn View Post
    So this isn't quite accurate. The majority of the s ranks are mapped before they spawn so we already know exactly where they spawn. No need to find where they spawn (mostly for later expansion ones).
    True due to the lack of spawn points in later expansions. But you still need to fly to it regardless in many cases.

    Quote Originally Posted by ShariusTC View Post
    "never intende for server hopping hunt train"?

    dude, are you new for MMO? they make server hopping a thing, then make something rare to spawn, give them some nice drop even an archivement with more awesome reward that need to kill thousand of these things, then someone sudden said probly player won't jumping server to farm the shit out of it
    Your order isn't entirely right there. They made hunts, as a concept, before they made World Visit and it was never adjusted.

    However, you are correct that SE intended people to world visit for hunts, because some worlds were underpopulated and allowing people to visit would mean more people to help fight hunts and FATEs during the morning hours.

    They even said in response to concerns about it that at first it'll be chaotic, but it'll settle down and everyone will get used to it after a while, which is what happened.
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  3. #3
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    True due to the lack of spawn points in later expansions. But you still need to fly to it regardless in many cases.

    Your order isn't entirely right there. They made hunts, as a concept, before they made World Visit and it was never adjusted.

    However, you are correct that SE intended people to world visit for hunts, because some worlds were underpopulated and allowing people to visit would mean more people to help fight hunts and FATEs during the morning hours.

    They even said in response to concerns about it that at first it'll be chaotic, but it'll settle down and everyone will get used to it after a while, which is what happened.
    they made hunt before server hopping, yes, then making server hopping when people already find a loop hole for instance changing in eureka long time before that, they need to consider about that possible to make a change for hunt, that how MMO work, it's not like rocket science where they need to go out of the way to change it, just simple a patch that enable invulnerable buff for few minute which already ingame

    even offline game nowaday make change from patch to patch to fit with it own community, you tell me MMO should not do it?
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