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  1. #11
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,506
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    They're open world targets.
    They aren't reserved for players.
    (15)

    http://king.canadane.com

  2. #12
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Jeeqbit View Post
    Some spawners would deliberately spawn it and wait the 5 minutes before relaying, so that the invulnerability timer expires before people start server jumping, making it irrelevant.
    The spawners can kill it or not as they choose. Should they relay it, and then deliberately kill it before people has a chance to get there, then it is just trolling. But if they spawn and then kill it without calling out for others, then it may be a selfish but not a big problem.

    The big problem is non-spawners who don't wait for others. They come in response to a relay, and then immediately jump on the target
    (0)

  3. #13
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,181
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    make it 10 minutes... that would make it really annoying to those that spawn and kill right away even if have to wait, likewise others will notice it as well.
    (0)

  4. #14
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    if you care so much about getting S ranks, you should be the one helping to spawn them, cant miss it if youre at ground 0.
    (2)

  5. #15
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    980
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    A lot of players use 3rd addons that immediately announce and relay to other players where and when an S-rank spawns, even if they weren't the one to spawn it, hence why everyone one seems to flood to them immediately.

    The reason why they'll probably never give them an invulnerable period is because SE never intended for hundreds of people to come in from many different servers to kill them. Hunt marks are supposed to be powerful and difficult to defat enemies and yet they're a joke when you got 300-400 players engaging them. Honestly what I would like SE to do is make it so you can only get credit killing them on your home server and reduce the number needed for the achievements.
    (2)

  6. #16
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Espon View Post
    A lot of players use 3rd addons that immediately announce and relay to other players where and when an S-rank spawns, even if they weren't the one to spawn it, hence why everyone one seems to flood to them immediately.

    The reason why they'll probably never give them an invulnerable period is because SE never intended for hundreds of people to come in from many different servers to kill them. Hunt marks are supposed to be powerful and difficult to defat enemies and yet they're a joke when you got 300-400 players engaging them. Honestly what I would like SE to do is make it so you can only get credit killing them on your home server and reduce the number needed for the achievements.
    Yeah SE never intended for things like server hopping hunt trains. Hunts are open world targets and they aren't owned by anyone and I believe they've had that or a similar stance when questions like this came up. They know the community does it. They just don't have to choose to put in things to support it.
    (0)

  7. #17
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    932
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by 4clubbedace View Post
    if you care so much about getting S ranks, you should be the one helping to spawn them, cant miss it if youre at ground 0.
    Problem is how erratically they spawn and not knowing who is spawning what and where. You don't want to be out trying to spawn one and risk not making it to one on a different world.
    (0)

  8. #18
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Canadane View Post
    They're open world targets.
    They aren't reserved for players.
    100 percent agree.
    (1)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #19
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    This has been suggested hundreds of thousands of times over the years. This exact suggestion.

    It wouldn't necessarily be useful though and here is why. When you spawn an S rank, for example by killing all 300 enemies in Mare Lamentorum, you have to find and locate the S rank. This means you fly around the area, look for it and travel to it. This can take a few minutes. Then you relay the information into linkshells. It takes about 2 minutes for people to arrive. By then, the 5 minutes of invulnerability is up.

    Some spawners would deliberately spawn it and wait the 5 minutes before relaying, so that the invulnerability timer expires before people start server jumping, making it irrelevant.

    There is really no reason for it on Forgiven Rebellion or Ker. The minion spawns act as advance notice it will spawn.
    So this isn't quite accurate. The majority of the s ranks are mapped before they spawn so we already know exactly where they spawn. No need to find where they spawn (mostly for later expansion ones).

    The main issue with putting an invul timer on s ranks is that not all s ranks are equal. A whole lot of players will insta pull or bail on a arr/hw/sb a rank so they can make it to a shb or ew one (due to the 1k achievements).
    And the ones who would need an a invuln timer the most would be those in question due to how fast they die. But it would essentially force people to bail (including the spawner) if they wanna make the higher priority marks instead.
    (0)

  10. #20
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    I like how it's done ATM for most servers that it's the spawner who decides the pull time.
    One thing that would be nice from SEs side of things would be to add in the TOS the option to action early pullers. But that's a big stretch to hope for.
    (0)

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