Quote Originally Posted by INovemI View Post
Anyway bigger point is that even if they don't agree with us on the details, I think there's a not insubstantial part of that community which would support changes that make for more interesting healer gameplay so long as it doesn't punish casual players too harshly.
Maybe I'm the only one that doesn't get it, but as much as casual/hardcore gets brought up as a big point for why the role is the way it is right now, I cannot tell where the line for casual and hardcore is. It doesn't seem to be the same between the JP and US communities, as well as the devs. Is it the type of content? Would a casual player still do extremes, savages and ultimates? I guess a casual player and casual content aren't necessarily the same either.

I'm relatively newer-ish to the game, having started in 5.3, so I never got to experience StB healers and can only imagine how it was back then. Did healer dps matter to reaching clears as much as it does now?

Also like... I assume playing MSQ stuff and/or leveling jobs falls into casual gameplay, but I really can't say the current healer design caters to it either. It was a honestly a little bit annoying watching friends level and learn new attacks and combos while I learned yet another healing spell. It probably would've been a very different ride if I had access to Cleric Stance, Break, and Aero III considering the most fun I had with a healer was in Bozja with Lost Seraph Strike. They probably would've given me the incentive to learn how to make use of all the healing tools earlier than I did too.