I was browsing the JP Healer commentary and going through some of the posts I saw with the highest likes, and honestly even if the JP audience doesn't agree with us I do think some of the ideas sound pretty nice. Like there was this one guy who said that tank mits/heals could convert regular damage into a DOT instead. I think this gives room to make them more reliant on healers without punishing inexperienced or unskilled healers too much, especially if they could reflect the DOT on the UI a bit like how shields show up. Maybe even reward skilled healers by allowing them to reduce the DOTs value based on their healing (essentially allowing them to undo the damage before it occurs). Under a system like that, skilled healers would essentially be able to earn DPS windows while inexperienced healers could be punished by having to focus more on healing. But, overall, it would make it so that healer skill would matter more for clear speed than whether or not they singlehandedly determine the fate of the entire party. This could particularly be the case even for solo content if healers could have damage to DOT conversion as a form of utility they could use on allies or themselves. I know of course the damage is kind of everything in this game so inexperienced healers still need a way to DPS, but I definitely think there's solutions to that too like by making healers more focused on DPS buffing party members through healing, having healing cause damage splashes around the target, giving healers ogcd damage skills (with cooldowns balanced so that gcd damage is still more important), etc.
Anyway bigger point is that even if they don't agree with us on the details, I think there's a not insubstantial part of that community which would support changes that make for more interesting healer gameplay so long as it doesn't punish casual players too harshly.

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