Quote Originally Posted by ty_taurus View Post
Here's how I would handle starting job levels in hindsight, if it were me in charge:

Every job added after ARR would start at level 30 and is accessible as soon as the player hits level 30. When new jobs are added, at the start of the expansion, there would be an EXP event for those new jobs that would drastically increase the amount of EXP gained form all sources for those jobs until maybe around X.05, or even X.1 until that job reaches the former level cap. In the upcoming examples, Viper and Pictomancer would start at 30, but might be receiving a 5x EXP modifier not just for defeating enemies, but for things like roulette bonuses and Wondrous Tails, etc until those jobs hit level 90. So anyone looking to play the new expansion with that new job would basically cruise through levels rapidly.
That sounds like complete murder of already horribly grindy experience of leveling every job to max for no reason. As much as lvl 61 gunbreaker is a meme, it's not issue that really needs solving, not at cost of completely gutting the leveling experience for the jobs. It's already painful getting to 70 on ant of ARR/hw jobs, it doesn't need to be more tedious.