I’m not going to respond with a lengthy, drawn out post because it’s not worth it.I'm going to be rude, I don't even care, I doubt I'll be touching this game for much longer given how pathetic this game is becoming also this acc is an alt.
It's your fault that all the jobs are becoming more and more the same, all more bare. All extra simplified, they plowed the phys ranged and their peculiarities, their very different effects to pursue an unhealthy idea of balance.
Always cry.
You focus on the extremity, on the obvious bait and not on the depth of the job, on the depth of the mechanics of the job.
If you don't find a static at blm, it's because you don't know how to play your class well, you don't know how to adapt quickly to the content, aka you're not objectively psychologically ready to be attentive and concentrated on everything. That's how it is.
No more, no less.
In your opinion, people take smn in static because they have ress? Or because it's a class a monkey can play?
If you really think that ress is heavily game changing, you have NEVER played high level content, where body checks are every 20 seconds. By the time you have to ress, most of the time it's too late.
It's not even like this game changing in prog, because the importance is the consistency and cleanliness of the mechanics.
The ress is good just for casual content.
Rez helps in progression, not because it allows you to clear fights, but because it allows you to see mechanics you wouldn’t have been able to and practice them.
If you are basically unable to see them, there must be a reason. Maybe you should think about cleaning the mechanics that are causing you to die, maybe.
Spoken like someone who has never done hardcore prog. Or even midcore for that matter.
Being able to see ahead is invaluable. It allows you to know what mitigation will be needed, whether healer oGCDs can be freely spent or to simply get ahead of the curve practicing additional mechanics all at once. DPS is very seldom needed because checks are usually forgiving, Abyssos notwithstanding. You also have to factor in BLM needing to know the whole fight before it can be truly successful, thus it's damage output for early progression won't be nearly as strong. There's a reason nearly every hardcore group runs RDM/SMN over BLM for week 1 progression.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I didn't think I was talking to a wfk.
Clearly if you are a person who CREATES strats because they compete for the first clear, being able to see more things to record and being able to create strategies is invaluable. If you are the classic player who follows the guide, your argument makes no sense.
Not using a guide and approaching content without looking up all the answers isn't exclusive to world-first racers or week 1 players.I didn't think I was talking to a wfk.
Clearly if you are a person who CREATES strats because they compete for the first clear, being able to see more things to record and being able to create strategies is invaluable. If you are the classic player who follows the guide, your argument makes no sense.
if you're not in a hurry, I don't see why it's so meta to have the third resser... It's not that important.
If a blm is not preferred over smn and rdm, it is certainly not for the ress in the vast majority. (also because if we look at the data at the beginning of each tier, the smn still reaches the highest share of use and its ress is still much, much lower than that of the rdm)
There's not much to argue. We all know that what you are doing is moving the problem of the disparity of the 3 caster classes. We all know that the problem is not the ress. We all know the problem with casters is the fact that there is one class that should be the norm in mmo and 2 classes that are made for Cymbal-banging monkeys.
This disparity was heavily accentuated with the smn rework.
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