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  1. #21
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Raise is really a simple solution. Remove it from Magical Ranged DPS jobs and make it a Role Action with high recast timer, like 5 mins.

    As for the OP original thoughts. Like other job categories, it should be a sliding scale from pure DPS to DPS support. However, dividing into two categories, DPS and DPS Buff, does offer another approach.

    Honestly, they should have focused on revamping the combat system over graphics in 7.0 because it's become a mess. From 2 minute meta to tank/healer issue, boss encounters the take up 1/2 of the area to materia stats that are just worthless.
    (5)

  2. #22
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Remove caster res or change the way it functions so that it can only be used pre-emptively like an excog. This would reward players that are paying attention and stops caster res being such a crutch in prog without completely taking it away from people that like it for lore or job fantasy instead of for mechanical reasons.
    (1)

  3. #23
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Dualcast? Using offensive spells of White and Black Magic? Swordplay? There's more to RDM throughout the series than being a glorified Raise bot.

    If you want to keep the supportive nature, could always replace it with Vermedica on oGCD and make Vercure two oGCD charges as well along with a spell that just preps Dualcast and nothing else before the Red Mage cabal comes for my head.
    I would argue that the whole white and black magic thing comes down to just recolors of spells, since they don't do any different kind of damage or play into anything other than raising your black and white mana. In the end they could just have a single mana bar that was raised every time you cast a spell and the job would feel no different.
    (3)

  4. #24
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SieyaM View Post
    I would argue that the whole white and black magic thing comes down to just recolors of spells, since they don't do any different kind of damage or play into anything other than raising your black and white mana. In the end they could just have a single mana bar that was raised every time you cast a spell and the job would feel no different.
    That's... not true, though... That'd be taking away one half of the entire pillar of their gameplay loop of balancing and alternating between the two colors, so it would feel very different.
    (1)

  5. #25
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mayhemmer View Post
    That's... not true, though... That'd be taking away one half of the entire pillar of their gameplay loop of balancing and alternating between the two colors, so it would feel very different.
    In order to actually get an unbalance gauge to where it hinders the production of the other type of mana you have to be really unbalanced, and if you changed it to a single gauge without changing anything else you can still cast all the black and white spells as you are now without change or you could cast only black magic and you would still be using your dual cast procs and verfire on proc. I doubt anyone is really sweating over keeping gauges balanced and it's not a groundbreaking game changing mechanic for the job.
    (2)

  6. #26
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    That feels like a pointless line of thinking. You could strip down every individual job mechanic in the game to their bones and point out their imagined flaws, but there's no real point in taking away a core mechanic just for the sake of it, least of all when doing so would objectively impact a job negatively. The game is in dire need of the exact opposite of that right now. Jobs need more core mechanics to make them unique, not less.
    (2)

  7. #27
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Look at what they did to healers. Rather you think it’s a success or not. Soon as we got a 4th healer they split them up to pure/barrier. Now that we have a 4th caster I’m sure they will do something as res is such a clutch spell on casters. My guess is they are gonna remove it from summoner and nerf it on rdm so they can’t spam it so often.

    Yoshi P did say res survived on summoner by the skin of its teeth. I feel it’s definitely going bye bye in Dawntrail.
    (0)

  8. #28
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SieyaM View Post
    I would argue that the whole white and black magic thing comes down to just recolors of spells, since they don't do any different kind of damage or play into anything other than raising your black and white mana. In the end they could just have a single mana bar that was raised every time you cast a spell and the job would feel no different.
    I mean that’s a gross oversimplification of the job. The job is all about the balance. You could say most jobs play the same and that it really just cokes down to pressing 1 2 3, and that they could just be consolidated into a button.

    The procs play a huge role in how the job plays. It’s just enough randomness that it isn’t just 1 2 3, press everything in on CD.

    I’m hoping pictomancer has some interesting mechanic as well.
    (5)

  9. #29
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    I'm going to be rude, I don't even care, I doubt I'll be touching this game for much longer given how pathetic this game is becoming also this acc is an alt.

    It's your fault that all the jobs are becoming more and more the same, all more bare. All extra simplified, they plowed the phys ranged and their peculiarities, their very different effects to pursue an unhealthy idea of ​​balance.
    Always cry.

    You focus on the extremity, on the obvious bait and not on the depth of the job, on the depth of the mechanics of the job.

    If you don't find a static at blm, it's because you don't know how to play your class well, you don't know how to adapt quickly to the content, aka you're not objectively psychologically ready to be attentive and concentrated on everything. That's how it is.
    No more, no less.
    In your opinion, people take smn in static because they have ress? Or because it's a class a monkey can play?

    If you really think that ress is heavily game changing, you have NEVER played high level content, where body checks are every 20 seconds. By the time you have to ress, most of the time it's too late.
    It's not even like this game changing in prog, because the importance is the consistency and cleanliness of the mechanics.
    The ress is good just for casual content.
    (3)
    Last edited by Ggwppino; 02-05-2024 at 06:57 PM.

  10. #30
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ggwppino View Post
    I'm going to be rude, I don't even care, I doubt I'll be touching this game for much longer given how pathetic this game is becoming also this acc is an alt.

    It's your fault that all the jobs are becoming more and more the same, all more bare. All extra simplified, they plowed the phys ranged and their peculiarities, their very different effects to pursue an unhealthy idea of ​​balance.
    Always cry.

    You focus on the extremity, on the obvious bait and not on the depth of the job, on the depth of the mechanics of the job.

    If you don't find a static at blm, it's because you don't know how to play your class well, you don't know how to adapt quickly to the content, aka you're not objectively psychologically ready to be attentive and concentrated on everything. That's how it is.
    No more, no less.
    In your opinion, people take smn in static because they have ress? Or because it's a class a monkey can play?

    If you really think that ress is heavily game changing, you have NEVER played high level content, where body checks are every 20 seconds. By the time you have to ress, most of the time it's too late.
    It's not even like this game changing in prog, because the importance is the consistency and cleanliness of the mechanics.
    The ress is good just for casual content.
    I’m not going to respond with a lengthy, drawn out post because it’s not worth it.

    Rez helps in progression, not because it allows you to clear fights, but because it allows you to see mechanics you wouldn’t have been able to and practice them.
    (0)

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