Looking through your ideas, Roe, it looks like a lot of thought has been placed into improving AST. The NIN problem with haste is fixed by making the effect grant much faster auto attacks instead. The Bole is fixed by adding max HP based counter damage. The Ewer is fixed by granting multi-strike to the healers. The Spire's TP generation is fixed by granting magic damage instead equal to the Balance. The Spear's unpredictable cooldown reductions is fixed by granting physical damage instead equal to the Balance. I can definitely see a case where the Ewer could help out the RDM if they have been busy rezzing the party even if they don't get the multi-strike.
I can understand keeping it single target buffs since Royal Road had to cut the potency in half at the very least to balance with the AoE spread. A quarter might have been thought to be needed, but it was still intended to make the effect stronger and balance with extended timers and increased potencies. If the old system was in today's climate, a double Balance or a royal roaded Bole (increased potency) with Balance would be the best usually. I did use AoE Balance in the past, although that kind of shows how bad "The Spire's" base effect for TP generation was to be immediately Royal Roaded.
The new target radius idea for the controller players looks great too. It will be something my Savage player friend could try since he is a PC player using a controller. I almost never saw him use AST as a result.
The minor Arcana cards using GCDs will definitely help to reduce the Malefic spam casts. Were there any thoughts if we should add one more thing? WHM already took on the 15s Water / Banish cooldown idea you had, so we might have to avoid that one. Hate to say it, but the GNB cooldown combo idea might fit here to add with the Malefic filler casts. Maybe give it names similar to the Stella spell we lost. It doesn't have to have the oGCD combo with it. Just the GCD cooldown combo.

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