Quote Originally Posted by Supersnow845 View Post
Why is it the only modern MMO with a full armoury system is the one so obsessed with such rigid balance all the classes play the same anyway

If SCH is in the toilet for one patch play SGE, in casual content it doesn’t even matter anyway

What’s the benefit of the armoury system if people will just camp on one job anyway they whine till it gets buffed at the expense of any diversity that makes it worth playing more than one job
That's because the design philosophy is opposite of what you're describing. It's not about adding armory system too allow content to be restrictive on kinds of jobs your can bring, it's there to support further the core design principle of "you can do anything as any job" and generally "your can engage any content without being locked out because of your job choices. And that's what armory system is for, to enable people to even go as far as to be able to play other jobs if they so wish. Armory system exists to make everything accessible to everyone, and that core philosophy also applies to design of jobs and fights. They can't make something bad for just one job because thatd be making something that can't be done as specific job (or is so much more difficult as that job compared to others, that community outcry about balance is inevitably)