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  1. #2781
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aravell View Post
    Kindly prove this claim by showing any form of discontent back in HW/SB that's louder than what we have now. The only loud discontent I remember from that era was that PLD was really quite bad in HW.
    I was going to say the same thing.

    3.0 AST and 4.0 SCH were both basically broken dead shells of a job on those expansion drops. They both had horrible issues and gaping holes in their kit across a wide variety of content yet in both cases I can't remember things being anything like as bad as they are now.
    (15)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2782
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    I was going to say the same thing.

    3.0 AST and 4.0 SCH were both basically broken dead shells of a job on those expansion drops. They both had horrible issues and gaping holes in their kit across a wide variety of content yet in both cases I can't remember things being anything like as bad as they are now.
    While current SCH is mechanically boring at least it has it's mana regen abilities back that the job designers stupidly took away in Stormblood and the energy drain nerfs in Shadowbringer.

    It can't be overstated just how bad 5.0 was for SCH, outside of the DPS ability purge:

    Aetherflow (their main mana regen outside of Lucid) moved from lvl 6 to lvl 45
    Energy Drain, which supplemented mana regen, had it's mana regen removed
    Quickened Aetherflow removed from the game.

    So you had a job that lost all of it's tactical identity weaving dps and heals combined with terrible MP management and a clunky fairy that didn't work right.
    (9)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #2783
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,160
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I still have no idea why they removed quickened aetherflow, that was both somehow the least offensive and also the best feeling ability in SCH’s kit and they lost it for absolutely zero return
    (12)

  4. #2784
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,731
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I still have no idea why they removed quickened aetherflow, that was both somehow the least offensive and also the best feeling ability in SCH’s kit and they lost it for absolutely zero return
    Because in SE land, there is no such thing as gameplay rewards, only gameplay punishments for doing something "wrong." The Shadowbringers/Endwalker mentality is remove as many ways to fail from the job as possible (except for Black Mage).
    (11)

  5. #2785
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,059
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Because in SE land, there is no such thing as gameplay rewards, only gameplay punishments for doing something "wrong." The Shadowbringers/Endwalker mentality is remove as many ways to fail from the job as possible (except for Black Mage).
    Honestly, we talk about how BLM is Yoshi P's favourite, but BLM did get neutered in some ways too. Enochian management used to be way harder, Thundercloud and Firestarter procs being extended also made movement easier, and they also buffed standard rotation to the point where alternative lines aren't that big of a gain anymore.
    (3)

  6. #2786
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Honestly, we talk about how BLM is Yoshi P's favourite, but BLM did get neutered in some ways too. Enochian management used to be way harder, Thundercloud and Firestarter procs being extended also made movement easier, and they also buffed standard rotation to the point where alternative lines aren't that big of a gain anymore.
    Enochian refreshes giving diminishing returns upon each B4 refresh, aggro management, apocatastasis required fight knowledge and targeting specific party members, old manafont [convert] would take a portion of health so it could potentially line up with a raidwide and kill you, manashift again rewarded fight knowledge and paying attention to who needed resources when you were going into UI, manaward and manawall were separate abilities and even tho the one that blocked 2 phys attacks was largely useless i remember it having some niche defensive uses - hell, even raging strikes was another cooldown to keep track of. BLM is still in a really good spot but we've also lost a LOT of really interesting stuff.

    Edit: we could also cast lethargy which caused slow and heavy and was part of dealing with og Living Liquid, additionally Blizzard 2 also caused a heavy or a slow at some point. We also had Break but little to use it on.
    (3)
    Last edited by OgruMogru; 02-04-2024 at 04:26 PM.

  7. #2787
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Maybe it's a cultural thing with Japanese Game development...

    Looking at some Nintendo titles... Advance Wars: Reboot could have offered way more depth, extra Units, Online PvP rank system, but they didn't. Megaman Zero games were quite more Brutal if you choose to master its combo's and the hardmode vs the infantilized renditions of it later. Fzero fans have been waiting for 20+ years for a new up to date graphical Fzero game that had the same complexity as FzeroGX, only to get Fzero99 where you don't have as much of it at all just to name a few examples. FFXIV seems no different.

    " Go play Ultimate " is not a solution for players who crave a slither of Job depth. Sitting hours in PF, finding Statics & Raiding Discords, learning & reviewing Strats, wiping for hours at the same prog points - is not gameplay complexity that everyone desires... Sometimes? players love doing things right that are not necessary in a casual setting. Gameplay not hours of waiting away? but around the corner, be it a monster they have to hit in a Fate or a Dungeon taking 5 min to queue up for. A feels good to do that tiny bit extra that no one asked off them to do... not even the game i.e...

    " Optional Depth " from Jobs that can be optionally applied to nearly all PvE combat activities. Feels like this is slowly being erased, making casual content where the mechanics are already laughably dull extra braindead.

    Square obviously won't increase difficulty of mechanics in Casual content and it doesn't seem they have meaning MSQ/Dungeons/Normal Trials/Raids/Alliance Raids all of which are a cakewalk. Square has not shown to give any Job Depth in return after they culled Job Skills away or even after some are Reworked.

    Some players also give feedback of changes they desire that would drop both the skill-floor and skill-ceiling:
    - Removing Combo buttons
    - Removal of Positionals
    - Gauge management simplified further
    - Compression of Job Skill kits
    They might all look like Quality of Life changes and making room for something better in the future? but again... After Square has removed anything from Jobs, they have not shown to replace it with more Job Depth ever

    Lets not forget combat changes in Endwalker
    Dungeon mobs have been increased in Size so some Jobs got AoE rotation simplified. Boss hitboxes got increased as well, some taking up half the space of the arena. Bosses seemingly teleport to the center of the Arena more often, pulling Bosses as a Tank made easier. The reach of Heals and Buffs have been increased, so you don't have to think as much about where you position when you cast them.

    Not to say all these changes weren't welcome or bad? it's just that you can translate what has been happening to XIV as " XIV has been simplified & simplified & simplified & simplified &... " and you can't quite tell where they will stop, except fight engagement at Ultimate. No one is going to be against keeping the Skill-Floor below the Earth's-Crust, but to constantly drop the Skill-Ceiling of Jobs? takes away the satisfaction of mastering a Job you love or encouraging players to do anything remotely better on any Job.

    Are you in Casual Content? Faceroll your Keyboard. Don't like that? Go play Ultimate - there seems to be no clear middle-ground for Midcore players. But money talks... Majority of players are Casual, and not just in XIV. It's best to cater to your biggest demography. Even if Square could easily create a side-dish to cater to Midcore players like Job Depth that is completely optional... Sadly, why would they? They have a better solution for that already then improving gameplay which is -> Just go play Ultimate
    (21)

  8. #2788
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,413
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Potentially really whacky idea, but what if they removed auto regen?
    (0)

  9. #2789
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,617
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by mallleable View Post
    Potentially really whacky idea, but what if they removed auto regen?
    The 1% of max HP (or however much it is) per 3s that you naturally regenerate while in combat? Wouldn't change a thing, I'd expect
    (1)

  10. #2790
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    The 1% of max HP (or however much it is) per 3s that you naturally regenerate while in combat? Wouldn't change a thing, I'd expect
    Maybe a regen has to be pressed once more in an Ultimate or smth
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

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