Quote Originally Posted by Mayhemmer View Post
It works and plays perfectly fine for me, but let's not act like DRK stands out in terms of (un-)creative job design. DRK, WAR, and PLD all suffer from that, as if somebody in charge at CBU3 is just outright horrified at the idea of doing anything whatsoever to give tanks interesting and interconnected mechanics in their kits. Nearly every job is suffering from it at this point, but those three tanks most of all. The reason I will always prefer DRK is because it, at least, doesn't put me to sleep in the middle of a duty.
All of the jobs are Fell Cleave spam.
Even something like GNB which looks original on paper is just Fell Cleave spam with more steps.

Gnashing fang's combo is your 3 free Fell Cleaves
Burst Strike is just Fell Cleave to prevent overcapping
Bloodfest could also be seen as Inner Release.

Quote Originally Posted by Supersnow845 View Post
Jobs for punish you for using your skills wrong, TBN and dissipation are literally the last examples of this phenomenon existing

They don’t have to completely destroy your rotation if you do them wrong but you shouldn’t be able to just throw out skills whenever you want and not get punished if you do them wrong, HOC should only proc the excog if you take a certain amount of damage under clarity of corrundum, bloodwhetting and holy Shelton are even worse
Then something has to change here, because as it stands TBN is significantly weaker than the other 3, with the only benefit being its 15s CD.
Which isn't bad, but thats the same benfit Dark Mind and Oblation have as well, weaker power with lower CD. Which also wouldn't be so bad if the job had some reasonable Sustain behind it, but it also doesn't leaving an awkward mess where Dark Knights cooldowns are just worse for no tangible upside.