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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,386
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by mallleable View Post
    It'd be hilarious if they like changed Shake to only be a personal buff, and removed Nascent Flash, and were just like 'yup WAR is a selfish job for selfish players glhf.'
    Well honestly I think they're going to HAVE to nerf both WAR and PLD pretty heavily in the party sustain area, the big stink we had about TOP and P12S being cleared healerless as current content both have a commonality of swapping those healers over to extra PLDs and WARs.


    Bad things will happen if we don't deal with this now and we keep powercreeping in this direction.

    Quote Originally Posted by Jidka View Post
    What if Dark Arts also grant 100 potency healing on GCD attacks ? (or even on every enemy attacked ?)
    That way, DRK would have self healing until they choose to consume it to refill Darkside.
    It would definately go a long way in helping DRK sustain itself, but a lot of DRK's sustain issues actually come into play in content that does JUST ENOUGH damage to be threatening but not enough to break TBN.

    In which this would just make TBN not breaking feel even more shit. If we did what you suggested but also allowed the Dark Arts stack to always be given like the HoC healing, it be a very welcome change.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,006
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    Well honestly I think they're going to HAVE to nerf both WAR and PLD pretty heavily in the party sustain area, the big stink we had about TOP and P12S being cleared healerless as current content both have a commonality of swapping those healers over to extra PLDs and WARs.


    Bad things will happen if we don't deal with this now and we keep powercreeping in this direction.
    The problem with TOP weren't solely those jobs, although they definitely need to nerf their party sustain. It was the combination of all jobs with healing to cycle through and nonexistent sustained party damage in the fight. Redmage, Reaper, Dancer and Summoner all bring not only some fairly decent healing but also mitigation utility, with monk providing a 10% buff for all of their healing actions.

    Everlasting Flight is 700 AoE cure potency over 21 seconds every 2 minutes
    Rekindle is another 1400 single-target cure potency over 15 seconds (provided the target drops below 75% which isn't very hard to achieve)
    Curing Waltz is 600 AoE cure potency every 60 seconds
    Arcane Crest is 250 AoE cure potency over 15 seconds every 30 seconds
    Shake is 800 AoE cure potency over 15 seconds every 2 minutes on top of the 15% barrier
    And of course Nascent Flash with it's ridiculous 1600 single-target cure potency every 25 seconds.

    I left out Vercure and Clemency since those come at the cost of DPS, everything listed is just free healing.
    Warrior's healing is certainly overtuned but it wasn't carrying that no-healer kill on it's own, especially since they only had 1 warrior.
    Sustain, especially AoE healing, on all the non-healer jobs needs some looking at.
    (3)
    Last edited by Absurdity; 02-04-2024 at 05:51 PM.