Quote Originally Posted by Reinhardt_Azureheim View Post
As for the Dark Mind + Oblation merge - for the love of god, can we stop suggesting this? Dark Mind's only issue, if anything, is that unlike GNB's camouflage it does zero and null on physical damage; a problem Addle & Feint have been addressed on by simply giving half of the other type's mitigation as well. Doing so would make Dark Mind not completely dedge for physical purposes (dungeon pulls among many things).

And seriously, Oblation is great because it is versatile and gives you choices without having to sacrifice access to DM. Sure it isn't the best Lv82 gain vs other tanks, but it really does not need to be merged so we reach an arbitrary amount of mitigation buttons per tank. Could consider a 400p heal once it expires, similar to that AST mitigation from EW.
I meant that Dark Mind would stay as it is, and then at lvl 82 it upgrades into Oblation:
- 2 charges, 45 secs cooldown per charge
- 10% mitigation and additional 20% magical mitigation
- lasts 10 seconds

It generally doesn't make sense to have 3 buttons that you usually combine into one: TBN, Oblation and Dark Mind. The only time you'd not use Oblation with Dark Mind is if the attack was magical, and if it is you'd anyway use both along with TBN. The reason its not good to add more onto TBN is because it'd be harder to break, but merging other defensives seems good, why would it be dedge?