Quote Originally Posted by Supersnow845 View Post
I mean nerf the shield healers pure healing into the literal ground, you can put 3 mitigations on that raidwide you are still taking 70% of your HP as damage, I want the shield healers to be physically incapable of healing that 70% without massive DPS loss
I think they could also change Succor to make pure healing a loss for the designated shield healers. Succor should only apply a shield with no healing attached (probably do the same with Eukrasian Prognosis since SGE can use Prognosis without Eukrasia for a pure heal), then make ET a toggle which turns Succor into purely healing.

My only concern with a huge nerf to shield healers is that they'll increase the dependency too much and end up with co-healers blaming each other for the wipe. I don't know about you, but I don't want my survival to a multi-hit stack mechanic to be entirely dependent on the competency of my co-healer. It was already annoying in Abyssos early prog where survival was entirely dependent on whether or not the melee decided to press Feint.

In the end, I would like to see a nerf to the pure healing of the designated shield healers, but not to the point where the party has to immediately wipe whenever one of the healers go down. Some overlap is fine, in my opinion. Like WHM has 1 free mitigation, the shield healers could do with 1 free pure heal.