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  1. #1
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    To go along with the ancient thread I made like a year ago where I outlined a possible idea of a 'spectrum' of Pure vs Barrier, rather than the current 'you are a Pure, or you are a Barrier'...
    Honestly I like this idea of a healing 'spectrum' you are mentioning. Not only would it make comps more flexible, it could also possibly give each healer an own unique identity again. My personal take on this would be: (from more pure heal to more shield oriented)

    WHM - focus on HoT management.
    SCH - abilities summon small entities of fairies who heal allied by themself for a short period before vanishing again.
    AST - 'reactive' healer where abilities leave buffs on allies that heal them when they fall under X% of max hp or after a time period (like GNB's heart of corundum or SCH's excog).
    SGE - mostly focussed on actual barriers.
    (1)
    Last edited by Kreyd; 01-21-2024 at 06:41 PM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kreyd View Post
    Honestly I like this idea of a healing 'spectrum' you are mentioning. Not only would it make comps more flexible, it could also possibly give each healer an own unique identity again. My personal take on this would be: (from more pure heal to more shield oriented)

    WHM - focus on HoT management.
    SCH - abilities summon small entities of fairies who heal allied by themself for a short period before vanishing again.
    AST - 'reactive' healer where abilities leave buffs on allies that heal them when they fall under X% of max hp or after a time period (like GNB's heart of corundum or SCH's excog).
    SGE - mostly focussed on actual barriers.
    The CBU3 devs can't even balance 2 types of roles. They couldn't properly balance the MT/OT duality so they just gave up. They can't properly balance the Regen / Shield duality so they just gave up and gave everything to all the healers.

    I have zero confidence in them attempting 4 different styles for healers (just like they couldn't design 4 different tank styles)

    They literally can't do it and have the track record to prove that.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    The CBU3 devs can't even balance 2 types of roles. They couldn't properly balance the MT/OT duality so they just gave up. They can't properly balance the Regen / Shield duality so they just gave up and gave everything to all the healers.

    I have zero confidence in them attempting 4 different styles for healers (just like they couldn't design 4 different tank styles)

    They literally can't do it and have the track record to prove that.
    Balancing isn't the big problem. (aside from cheating mechanics with heavy shielding, which could be countered with more stuff like heal checks or mechanics that straight out ignore shields)
    But yeah. Designing 4 different healer styles seems to be something they can't or don't want to do. Right now we don't even have 1 healing style.
    (3)