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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100

    Pure/Barrier Split is a failure

    As the title says, I hate the split. It's not worked. SCH/SGE is a completely viable comp even for early progression, is often safer due to having more mitigations, and have enough burst healing between them to cover the lack of 'pure healer' output levels. By contrast, WHM AST barely functions as a comp, even in BIS when a fight is learned, due to the sheer amount of mitigation required, and the lack of mitigation between the two (CU once a minute, Temp once per 2min, Neutral Sect as the only source of AOE shielding)

    To go along with the ancient thread I made like a year ago where I outlined a possible idea of a 'spectrum' of Pure vs Barrier, rather than the current 'you are a Pure, or you are a Barrier', recently I had an idea of sorts on how to accomplish such a thing. As outlined then, and again now, SCH/SGE is a valid comp. It can function in even the hardest content (and is sometimes the best choice). WHM/AST and SCH/SGE, in any combination of one Pure/one Barrier, functions as a valid comp, as it's the 'intended by developer' setup. The only problem comp is WHM/AST due to it's mit issue, and if that were rectified then the 'spectrum' paradigm would work

    In that old thread, I outlined an idea for WHM where it would gain several new skills, including an actual DPS rotation of sorts, a new gauge to 'manage', and important to the topic of this thread, two new shielding Lily spenders, Afflatus Sanctuary and Bastion. With this, WHM would have the shielding half of 'Barrier Healer duty' covered. On the flipside, it has very little in the 'mitigation' department, with only Temperance.

    So what if AST were to be the 'mitigator' in this situation?

    All we would need is some new traits to change how some existing AST skills function, and AST could have the %mit side of Barrier healing down. This could be done either by adding the traits to the skills as they are (so the skill has it's current and new effect simultaneously) or by bringing back the old Diurnal/Nocturnal pre-pull choice. I'd personally vote for Nocturnal Sect, as it allows Neutral to justify it's existence, it doesn't screw up the old Sect lore, and it's just a nice thing to have, for the player to feel they have some 'agency'.

    Example effects:

    Collective Unconscious
    Under Diurnal, applies it's regen for 15s, and mit for 5s, unless channelled.

    Under Nocturnal, this could be reversed (as was the case in SHB), where the mit is 15s and the regen is 5s unless channelled. In SHB, the mit was also 20s


    Earthly Star
    Under Diurnal, heals for X, after 10s grows to the bigger star and heals for Y.

    Under Nocturnal, applies 10% damage down to anyone standing in the star's field as it charges, but the star heals for less pure healing potency upon detonation (example numbers, 400p instead of the current small-star's 540p), and does not grow to 'big mode' (instead staying small, and detonating after 20 seconds)


    Horoscope
    Under Diurnal, provides a buff to allies that heals for 200p upon reactivation or expiration of the buff (10s duration). Using Helios or Asp.Helios empowers this buff, causing it to last an additional 30s, and heal for 400p when it's effect activates.

    Under Nocturnal, the buff is replaced with 'grants 5% damage mitigation' while it is active, and causes no healing upon expiration. Helios/Asp.Helios would still be able to extend it's duration, meaning a 30s duration for this mitigation tool. It is for this reason that it is only 5% mitigation, instead of 10%


    Celestial Opposition
    Under Diurnal, heals for 200p, plus 500p over 15s as a regen.

    Under Nocturnal, heals for 200p, plus applies a 5% damage mitigation effect for 15s.
    ALT: heals for 200p, and applies a shield of 300p (would prefer the former, due to reasoning explained below)


    With this, AST's only source of shields would be the single target Celestial Intersection, and Neutral Sect, leaving the 'shielding' part of the WHM AST comp almost entirely in the hands of the WHM. On the other hand, with only Temperance in their kit, WHM would be almost entirely reliant on the AST for the '% mitigation' side of Barrier healing. While playing with a SCH/SGE, the two would be able to just play as they do now, focusing on pure healing throughput and letting the SCH/SGE do mitigative things.

    Additionally, if that is somehow not enough mitigation to work with, AST could even get Disable back
    (9)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I want to also point out that a Nocturnal Sect AST and SCH comp has always worked ever since they buffed the base shield from Aspected Helios. It functioned much the same as the current SGE+SCH comps, the Noct AST casts Aspected Helios if it's needed and the SCH Deploys if there's big damage.

    The only comp that has consistently never worked out is Diurnal Sect AST and WHM. In this design of mitigation being king, WHM really does feel massively lacking in the mitigation/shield department. At least AST has Neutral Sect and Collective Unconscious to fall back on.
    (8)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,958
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    The only comp that has consistently never worked out is Diurnal Sect AST and WHM. In this design of mitigation being king, WHM really does feel massively lacking in the mitigation/shield department. At least AST has Neutral Sect and Collective Unconscious to fall back on.
    I remember it somewhat working in Alphascape (though probably not at minimum ilvl) because it didn't have the same spike damage that it does now where not mitigating an aoe just has your non-tank players drop dead instantly. I would like to check healer logs from Stormblood to confirm but unfortunately those are archived on fflogs.
    (1)

  4. #4
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I want to also point out that a Nocturnal Sect AST and SCH comp has always worked ever since they buffed the base shield from Aspected Helios. It functioned much the same as the current SGE+SCH comps, the Noct AST casts Aspected Helios if it's needed and the SCH Deploys if there's big damage.

    The only comp that has consistently never worked out is Diurnal Sect AST and WHM. In this design of mitigation being king, WHM really does feel massively lacking in the mitigation/shield department. At least AST has Neutral Sect and Collective Unconscious to fall back on.
    Noct stance celestial opp even work with sch crit alco spread and did not overwrite spread crit alco but now am lost because noct ast was spit on ALOT by many people here (not saying your one of them) but some of those said people now want it back lol. Noct ast was powerful when use properly and tbh it was beating sch in shielding in content below lvl shadow bringers because you had aspected helios+celestial opp from lvl 60 to stack a big chunky party shield and sch do not have access to recitation unless its a shadow bringer content so you had to pray you get a crit alco normally then spread it which would be wasting mp.
    (2)

  5. 01-21-2024 11:42 AM

  6. #6
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bole View Post
    You could stack cosolation with the rest of the shields too. Noct astro wasn't bad but the fight design didn't need shielding/mits if the entire group was contributing to them, and we were already seeing fights not need almost any healing outside of our free tools (there were times when noct AST + SCH was meta to cheese mechanics). People preferred diurnal astro because regens were more efficient at healingm especially in PF settings.

    IIRC, noct AST's oGCD toolkit was also *very strong* in dungeons because celestial intersection was almost a 1K potency heal.

    It was much better than people remember it to be (or perceived it to be). A lot more people are also asking for noct AST because SE took away that playstyle and replaced it with SGE which is more similar to SCH.
    Yeah I agree with you there maybe rework garbage pepsis to be like celestial noct opp that grants an instant shield without doing overwrite, but remember too sage can use holos/hami/panham and not over write sch crit alco shield either. Also yes in light party content noct ast was busted lol.
    (0)

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I will just be concise I say that it sucked to lose Nocturnal sect. Not because I was typically in Nocturnal sect, but because I lost the flexibility to use it and when I did choose to do so it was effective and consequently felt satisfying.

    I like Forsaken's proposal, AST needs more changes but as AST is going to have a rework, I will just say that I would be happy if some of the changes aligned with those above.
    (8)

  8. #8
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    To go along with the ancient thread I made like a year ago where I outlined a possible idea of a 'spectrum' of Pure vs Barrier, rather than the current 'you are a Pure, or you are a Barrier'...
    Honestly I like this idea of a healing 'spectrum' you are mentioning. Not only would it make comps more flexible, it could also possibly give each healer an own unique identity again. My personal take on this would be: (from more pure heal to more shield oriented)

    WHM - focus on HoT management.
    SCH - abilities summon small entities of fairies who heal allied by themself for a short period before vanishing again.
    AST - 'reactive' healer where abilities leave buffs on allies that heal them when they fall under X% of max hp or after a time period (like GNB's heart of corundum or SCH's excog).
    SGE - mostly focussed on actual barriers.
    (1)
    Last edited by Kreyd; 01-21-2024 at 06:41 PM.

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kreyd View Post
    Honestly I like this idea of a healing 'spectrum' you are mentioning. Not only would it make comps more flexible, it could also possibly give each healer an own unique identity again. My personal take on this would be: (from more pure heal to more shield oriented)

    WHM - focus on HoT management.
    SCH - abilities summon small entities of fairies who heal allied by themself for a short period before vanishing again.
    AST - 'reactive' healer where abilities leave buffs on allies that heal them when they fall under X% of max hp or after a time period (like GNB's heart of corundum or SCH's excog).
    SGE - mostly focussed on actual barriers.
    The CBU3 devs can't even balance 2 types of roles. They couldn't properly balance the MT/OT duality so they just gave up. They can't properly balance the Regen / Shield duality so they just gave up and gave everything to all the healers.

    I have zero confidence in them attempting 4 different styles for healers (just like they couldn't design 4 different tank styles)

    They literally can't do it and have the track record to prove that.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    The CBU3 devs can't even balance 2 types of roles. They couldn't properly balance the MT/OT duality so they just gave up. They can't properly balance the Regen / Shield duality so they just gave up and gave everything to all the healers.

    I have zero confidence in them attempting 4 different styles for healers (just like they couldn't design 4 different tank styles)

    They literally can't do it and have the track record to prove that.
    Balancing isn't the big problem. (aside from cheating mechanics with heavy shielding, which could be countered with more stuff like heal checks or mechanics that straight out ignore shields)
    But yeah. Designing 4 different healer styles seems to be something they can't or don't want to do. Right now we don't even have 1 healing style.
    (3)

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