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  1. #31
    Player
    Reylah's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Marcey Hildthryth
    World
    Brynhildr
    Main Class
    Astrologian Lv 90
    Yeah I’m going to go back and point at fight design again for this one. Look at any of the dungeon leveling bosses, alliance raids and even some extreme trials that I can think of. The telegraphed attacks often don’t kill you if you fail they just give vulnerability. The aoe pulses will never kill you out right but they will one shot you after a few vuln stacks. The aoe pulse isn’t a heal check for the healer, its a mechanics check for each player.

    “You can’t heal dead, but you can shield stupid.”
    No amount of healing prevents 100->0 shots on a character but shields/mit can increase the number of stacks you can take before you get one-shot. No amount of healer changes will change that until healing is mechanically nessasary for more than just reseting before the next mechanics check. Heal absorbs/“white hole” effects are a step in that direction but again thats a fight level change.
    (6)
    I will write a dissertation on every topic I love... N-No I totally didn't spend half my day composing multiple pages for a forum post response like some bookworm degenerate. Pfft whaaat why would you ask something like that?

  2. #32
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    What 4man content are we even talking about ?
    Expert roulette level content require so little healing we should even be discussing an option for them to not require any healer, since now tanks (and especially warrior) can even do pretty decent healing / mitigation. No realistic amount of nerf is gonna make it even hard to heal them.

    Hardest 4m content healing wise in my opinion is aloalo savage. There WHM is struggling with only 1 10%mit every 2min. Healing the party to full require roughly 2000 potency, so medica II + 2 lilies or plenary + 3 lilies and then you're out of resources for the next minute. Asylum can help but for some godforsaken reason it has a 90s CD while being the only healing bubble with no mitigation. So more than 2 aoe per minute you're going to GCD (and cure III isn't always available due to party positioning).

    Meanwhile SGE is breezing through it, they have enough mitigation + raw healing to cover 3 raid wide per minute with OGCD alone. And we're not even speaking of kardia free healing vs having to put use a GCD for regen.

    Hard 4m content (so basically criterion, and their savage version) are actually a lot more revealing about a healer healing kit because they need to do all the healing by themselves. While in 8m content, every healing pair outside of WHM + AST can bring enough to the table to basically do (close to) 0 GCD healing the whole fight.
    Balancing all 4 healer for them would probably put us on a better trajectory than trying to balance for 8m content, where sadly the only thing than matter is the healer rDPS.
    (1)

  3. #33
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    It’s insane how super easy sgn + sch makes top phase 6. Every other comp has the problem that sometimes if one person forget mitigation you die. Sgn and sch as combo have so much mit that the entire last phase and even the phases before become absolute sleeper.
    (0)

  4. #34
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    The fact that only AST+WHM can struggle as a combo and SGE+SCH thrives feels like the system was intentionally pushed softly instead of harshly.
    If the dependency was harsher, you would have horrible time as both of the combinations. While interesting "on the paper", I don't think alternative future where SGE and SCH cannot top people up at all would had been a more fun.
    So I am glad they were more careful with it than the opposite.
    (0)

  5. #35
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I feel like SCH+SGE lacking the pure healing to get everyone up is exactly what they should have done, like is there any sort of remote justification for why SGE has even half the amount of pure healing that it does
    (1)

  6. #36
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I feel like SCH+SGE lacking the pure healing to get everyone up is exactly what they should have done, like is there any sort of remote justification for why SGE has even half the amount of pure healing that it does
    The problem is that the missing healing power doesn’t matter when the dmg you take is 100 % more mitigated then sgn or sch alone would do plus they have so many regen tools that if fights are not have massive constant dmg sources you don’t feel a missing regen healer.
    (0)

  7. #37
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mortex View Post
    The problem is that the missing healing power doesn’t matter when the dmg you take is 100 % more mitigated then sgn or sch alone would do plus they have so many regen tools that if fights are not have massive constant dmg sources you don’t feel a missing regen healer.
    I mean nerf the shield healers pure healing into the literal ground, you can put 3 mitigations on that raidwide you are still taking 70% of your HP as damage, I want the shield healers to be physically incapable of healing that 70% without massive DPS loss

    Something like 40% of shield healers functional HPS is pure mitigation and of the remaining 60% about 30% is succor or ET succor

    Not this half assed “shield healers are 15% weaker in pure HPS but mitigate 70% more so their functional HPS is astronomically higher no I want the shields raw HPS nerfed into the damn ground
    (1)

  8. #38
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mortex View Post
    The problem is that the missing healing power doesn’t matter when the dmg you take is 100 % more mitigated then sgn or sch alone would do plus they have so many regen tools that if fights are not have massive constant dmg sources you don’t feel a missing regen healer.
    I agree sage/sch makes you sometimes wonder why is whm and ast is worth playing (I still love ast dont get me wrong) I can do anything the pure healers can do as a sage + not be punished it from it because sage 99% of sage kit is instant on the go with only normal diagnosis dosis and pneuma having to cast. Kardia/Embrace is a literally free hot unlimited hot makes you wonder what is the point of whm regen or ast aspected benefic
    (0)

  9. #39
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    I agree sage/sch makes you sometimes wonder why is whm and ast is worth playing (I still love ast dont get me wrong) I can do anything the pure healers can do as a sage + not be punished it from it because sage 99% of sage kit is instant on the go with only normal diagnosis dosis and pneuma having to cast. Kardia/Embrace is a literally free hot unlimited hot makes you wonder what is the point of whm regen or ast aspected benefic
    Which is why SGE and SCH’s pure healing needs to be nerfed, because it encroaches on the regen healers way too much

    Critdom should go, pneuma should go, expiration on panhaima should go, consolation shouldn’t have a pure heal, blessing should go, holos should lose the pure heal, kerechole and soil should be mitigation only

    Why are the shield healers drowning in pure healing
    (1)

  10. #40
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Which is why SGE and SCH’s pure healing needs to be nerfed, because it encroaches on the regen healers way too much

    Critdom should go, pneuma should go, expiration on panhaima should go, consolation shouldn’t have a pure heal, blessing should go, holos should lose the pure heal, kerechole and soil should be mitigation only

    Why are the shield healers drowning in pure healing
    I must say for once I have to agree with you right there 100%, because to be honest all you have mention I was literally considering making the same thoughts.
    (0)

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