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  1. #1
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Regen on Sacred Soil never made sense to me. Why do they even need that? Back in ShB I couldn't fathom why wouldn't they apply... say 'panhaima styled' shields without HP conversion every 3s when they first think about adding that lv78 trait...? (meaning any excess shield will just go to waste rather than turned into HP recovery.)
    I imagine so that using it is almost never strictly worse than just using Lustrate/Indom, to keep true to that "just press whatever" healing playstyle philosophy. In lower level dungeon content you actually might want to strategize a bit, mainly using it to do something useful with your remaining stack before getting aetherflow off cooldown.
    (0)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    I imagine so that using it is almost never strictly worse than just using Lustrate/Indom, to keep true to that "just press whatever" healing playstyle philosophy. In lower level dungeon content you actually might want to strategize a bit, mainly using it to do something useful with your remaining stack before getting aetherflow off cooldown.
    Yeh, previously there was more depth to the choice, as you could choose either 'mitigate the hit by 10%', or 'heal after the hit'. So some hits it'd be more worth to Soil for, and some would find Indom to be more value for your Aetherflow. With the addition of the regen on Soil, though, we now have the situation where Soil is the better choice in 95% of situations, with only 'you need the burst healing right now' as the reason to use Indom, and even then you'd prefer to Recitation it so it doesn't cost an Aetherflow, which then means you're not even 'choosing' one or the other, you just use both

    I'm personally fine with Indom existing, as mentioned it's a 30s CD and costs an Aetherflow (which means 100p because of ED). I do think it being Recitation-able makes it very strong, but I think that it's a cool interaction too, as it makes the amount that the Indom restores 'predictable' thanks to the guaranteed crit, rather than some players getting X and some getting X+50ish% because of random crits. IIRC they made Indom 300p in SB for a while, so maybe the solution to Indom's power is to just reduce it's base potency somewhat. Maybe 350? Then SGE's Indom equivalent has it's own unique flavour to it (that being, it's stronger baseline by 50p, but SCH being able to guarantee the crit makes it stronger in conjunction with Recitation)
    (2)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,942
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I just think in a world where we have ET it should be indom that goes

    Going back to aravell’s point that indom was introduced to counter the fact that SCH’s only AOE healing in ARR was whispering dawn then succor spam but think ET was the better fix to that problem, “you want pure healing? Sure, it’s gonna cost you GCD’s and MP though”, sure it’s only an oGCD medica and it has a CD but it’s not like the regen healers just get an “oGCD succor on a lily” or something like that

    If indom has to stay then it should lose interaction with recitation and potentially receive a nerf, but I honestly believe that if you want pure healing on a shield healer you should be using ET/pepsis and suffer for it because that’s the regen’s field

    Blessing can just go no one likes blessing

    I also agree that soil needs to lose its regen because right now unless you are doing a dungeon and recitating critcog on the tank then soil is always the right answer there is no choice (and even if you critcog the tank you are still likely to put down soil anyway once the tank stops pulling)
    (0)
    Last edited by Supersnow845; 01-24-2024 at 07:12 AM.

  4. #4
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I just think in a world where we have ET it should be indom that goes

    Going back to aravell’s point that indom was introduced to counter the fact that SCH’s only AOE healing in ARR was whispering dawn then succor spam but think ET was the better fix to that problem, “you want pure healing? Sure, it’s gonna cost you GCD’s and MP though”, sure it’s only an oGCD medica and it has a CD but it’s not like the regen healers just get an “oGCD succor on a lily” or something like that

    If indom has to stay then it should lose interaction with recitation and potentially receive a nerf, but I honestly believe that if you want pure healing on a shield healer you should be using ET/pepsis and suffer for it because that’s the regen’s field
    While ET is a decent answer to the problem of SCH's lack of burst healing, it still has some problems, namely MP cost. If your co-healer goes down and you need to immediately recover the situation, with Fey Blessing and Indom gone, you'd need to ET Succor and then spam Succor until the team is stable enough to survive, that might end with you not having enough MP to res your co-healer.

    I think the best way forward would probably be to cut down the other stuff and nerf Indom by reducing it to 300 potency and make it unable to crit. That would give SCH the recovery potential in a required burst healing scenario without stepping all over the toes of the designated pure healers.
    (0)

  5. 01-24-2024 07:36 AM

  6. 01-24-2024 12:45 PM

  7. #7
    Player
    Reylah's Avatar
    Join Date
    Apr 2022
    Posts
    14
    Character
    Marcey Hildthryth
    World
    Brynhildr
    Main Class
    Astrologian Lv 90
    Yeah I’m going to go back and point at fight design again for this one. Look at any of the dungeon leveling bosses, alliance raids and even some extreme trials that I can think of. The telegraphed attacks often don’t kill you if you fail they just give vulnerability. The aoe pulses will never kill you out right but they will one shot you after a few vuln stacks. The aoe pulse isn’t a heal check for the healer, its a mechanics check for each player.

    “You can’t heal dead, but you can shield stupid.”
    No amount of healing prevents 100->0 shots on a character but shields/mit can increase the number of stacks you can take before you get one-shot. No amount of healer changes will change that until healing is mechanically nessasary for more than just reseting before the next mechanics check. Heal absorbs/“white hole” effects are a step in that direction but again thats a fight level change.
    (6)
    I will write a dissertation on every topic I love... N-No I totally didn't spend half my day composing multiple pages for a forum post response like some bookworm degenerate. Pfft whaaat why would you ask something like that?

  8. #8
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    What 4man content are we even talking about ?
    Expert roulette level content require so little healing we should even be discussing an option for them to not require any healer, since now tanks (and especially warrior) can even do pretty decent healing / mitigation. No realistic amount of nerf is gonna make it even hard to heal them.

    Hardest 4m content healing wise in my opinion is aloalo savage. There WHM is struggling with only 1 10%mit every 2min. Healing the party to full require roughly 2000 potency, so medica II + 2 lilies or plenary + 3 lilies and then you're out of resources for the next minute. Asylum can help but for some godforsaken reason it has a 90s CD while being the only healing bubble with no mitigation. So more than 2 aoe per minute you're going to GCD (and cure III isn't always available due to party positioning).

    Meanwhile SGE is breezing through it, they have enough mitigation + raw healing to cover 3 raid wide per minute with OGCD alone. And we're not even speaking of kardia free healing vs having to put use a GCD for regen.

    Hard 4m content (so basically criterion, and their savage version) are actually a lot more revealing about a healer healing kit because they need to do all the healing by themselves. While in 8m content, every healing pair outside of WHM + AST can bring enough to the table to basically do (close to) 0 GCD healing the whole fight.
    Balancing all 4 healer for them would probably put us on a better trajectory than trying to balance for 8m content, where sadly the only thing than matter is the healer rDPS.
    (1)

  9. #9
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    It’s insane how super easy sgn + sch makes top phase 6. Every other comp has the problem that sometimes if one person forget mitigation you die. Sgn and sch as combo have so much mit that the entire last phase and even the phases before become absolute sleeper.
    (0)

  10. #10
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    The fact that only AST+WHM can struggle as a combo and SGE+SCH thrives feels like the system was intentionally pushed softly instead of harshly.
    If the dependency was harsher, you would have horrible time as both of the combinations. While interesting "on the paper", I don't think alternative future where SGE and SCH cannot top people up at all would had been a more fun.
    So I am glad they were more careful with it than the opposite.
    (0)

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