Quote Originally Posted by Supersnow845 View Post
And if you actually read the threads you would know we don’t like that design either, we just know enough about game design to know that “if press glare press medica 2 instead” doesn’t remotely solve this issue

More complex DPS kits can coexist with spending less time actually pressing them, I really don’t understand what’s so remotely hard to understand about this concept
The playerbase has dealt with a decently complex job kit along with a decently complex fight design before, it's what Stormblood was. I don't understand why people keep thinking that we can only have one of either:

- A complex damage kit
- Higher healing requirements
- Complex fight design

We had all 3 in SB. SCH and AST retained a lot of their complexities in SB, I don't think anyone would consider content like Orbonne Monastery to be a joke in terms of healing requirements, and I don't think anyone can seriously claim that Thundergod Cid is a boring fight. That's just in casual content like alliance raids too. For savage, we had fights like O8S and O12S that have intricate mechanics like Forsaken and Hello, World, those 2 fights also had decent healing requirements and we did it all with healer job kits that retained complexity and nuance.