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  1. #851
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aravell View Post
    EDIT: Also, I'm still waiting for someone to lay out this miraculous type of design that can keep the veterans fully engaged with only healing across all content while also not massively overwhelming the weaker/newer healers. I'd be very interested to see it.
    Any character that has over 100 hours of healing are now forced to strip naked on all content that is level 1-89 as to make sure healers are no longer associated with casting gear. All 50-80 dungeons now have an uncleansable poison, electrocution, burn, sludge, frostbite, dropsy, bleed or windburn debuff (depending on the environment) in addition to the boss having a chance to add doom to their auto-attacks that is cleansed by having the target fully healed. Also the party receives the Reduced Immunity debuff if the healer casts two damaging attacks in a row, punishing the healer for not playing the approved way while making it acceptable in solo content.

    Too easy.
    (1)

  2. #852
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,772
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fellgon View Post
    It seems that "you have no idea what you talking about" is the jack of all trades for arguments around here.

    just saying just saying!
    Because everyone here who regularly comments has posted at least 10 times a response to basically any point that ever gets raised, hell 2-3 of those responses are probably in this particular thread, yet people still come in and go

    Actually real healers don’t want (insert something we never asked for), they actually want (insert thing we have discussed the pros and cons of and probably support or at least can see the value in). You guys just don’t know what you are talking about

    Then refuse to engage with us when we explain we’ve already discussed this and 99% of the time don’t disagree with you
    (3)

  3. #853
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nizzi View Post
    you have literally never done any high end content on a healer and it's painfully obvious with all of your posts you have literally 0 clue what you're talking about
    So only players who has done (high end) Ultimates can have valid opinions now?

    Infact this issue effects the Normal content the most...where the dmg output is at the lowest.
    Heck... even some EXs fighs where lacking in the healing department.(in my opinion)
    How are players gonna learn how to heal, be better at healing..if they never get a reason to use their healkit?.

    Higher healing req = does not mean it will be harder,
    It just means you're gonna be pressing your heal buttons more often.


    I cant speak for Savage and Ultimates, it's content i don't do.
    But that doesn't mean that my experience/observation is less valid!
    ( I speak about normal content, content most of us do! ).
    Yes, I do know healing experience differ depending on content/group!
    (1)
    SCH/AST/DNC/VPR/SMN

  4. #854
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The thing is that we have more healing buttons then we do DPS buttons, so splitting up damage in a way that forces the healer's entire kit to be used more liberally would spice things up.

    The average encounter tends to almost strictly only deal heavy party wide damage or tank damage, but more dynamic concerns like heavy DoTs/damage on a singular random player, debuffs to dispel, etc all contribute to making the experience more exciting.

    Incidentally, those elements seemed a lot more common in earlier raid tiers like Alexander. The number of times I've seen people just keel over from the focused hawk blaster in A11 in particular is a little egregious and kind of indicative of how alien the concept of heavy damage on non-tanks is to a lot of people.
    (0)

  5. 01-25-2024 03:00 PM

  6. #855
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Zeastria View Post
    Higher healing req = does not mean it will be harder,
    It just means you're gonna be pressing your heal buttons more often.
    (9)

  7. #856
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Zeastria View Post
    So only players who has done (high end) Ultimates can have valid opinions now?

    Infact this issue effects the Normal content the most...where the dmg output is at the lowest.
    Heck... even some EXs fighs where lacking in the healing department.(in my opinion)
    How are players gonna learn how to heal, be better at healing..if they never get a reason to use their healkit?.

    Higher healing req = does not mean it will be harder,
    It just means you're gonna be pressing your heal buttons more often.


    I cant speak for Savage and Ultimates, it's content i don't do.
    But that doesn't mean that my experience/observation is less valid!
    ( I speak about normal content, content most of us do! ).
    Yes, I do know healing experience differ depending on content/group!
    The issue is, as has been discussed and debated many Times, that a noteable subsection of healer players are sylphies, and when it comes to filling roulettes, players going 'its not that hard I can flex for this one'.

    The tricky part is to thread the needle in a way that these players are not pushed out of playing healer or basicly swapping roles with us complaining about the status quo. While also making sure the Healer players doing savage ultimates, etc on Healer do not die of boredom in normal content.

    The easiest choice for a first step would simply be rolling back the shb removal of half our dmg options, potentially at the cost of the bloated ogcd Kits.

    After all the reason given for that removal was 'so healers don't feel pressured to dps'. And it mostly failed at that, seeing as most of the community does expect healers to press their broil as often as feasible.
    (5)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  8. #857
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,037
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zeastria View Post
    Higher healing req = does not mean it will be harder
    While I personally would like it if healing requirements went up, saying that it doesn't mean it will make healing harder is false. Increasing healing requirements is the baseline of increasing the skill floor. That would be very likely to push out the healers who are barely getting by at the moment, I don't think the dev team would be willing to boost healing requirements in casual content because of that.

    There's also the problem that there's no overlap between what an experienced healer sees as high healing requirements and what a newer healer sees as high healing requirements, which further complicates things.
    (5)

  9. #858
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sani2341 View Post
    The tricky part is to thread the needle in a way that these players are not pushed out of playing healer or basicly swapping roles with us complaining about the status quo. While also making sure the Healer players doing savage ultimates, etc on Healer do not die of boredom in normal content.
    Exactly this.

    The entire reason the bulk of fixation is on the DPS side of healer gameplay is because to the casual player, DPS doesn't matter. Who cares if you are masterfully executing your modest list of DPS spells to the highest percentile, or just keeping your DOT ticking while you top off each party member? There's no enrage in 95% of content. It doesn't matter how long it takes you as long as you survive. And even in the content that does have enrages, Healers have the most flexibility in being able to drop their DPS for healing already. Make required healing intensive enough to outweigh the use of DPSing on the other hand will absolutely crush the average player because it would require such a massive shift in the frequency of outgoing damage that most players simply wouldn't keep up regardless of the power of their kits.

    There is absolutely room to work on the balance between DPS and healing to try and reinforce apt healing more often that what we see now, but it is a combination of addressing both the healing and the DPS side of healers that can better satisfy the unsatisfied without alienating the majority of healers.
    (6)

  10. #859
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,772
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Exactly, there is no way to change anything about healers right now in a direction any of us would be happy with without upping the skill floor (I’m gonna count doing some measure of DPS as part of the floor, it doesn’t have to be a lot), even if you exclude damage altogether raising healing requirements is the definition of raising the floor

    You can’t raise the floor in high end content and not in casual content because we still all vastly do casual content

    You could potentially up damage then make GCD heals heal more, but that will probably create conflict as it further pushes non healers to punish those they can’t physically see casting heals, however nerfing oGCD’s might be a start (which we have discussed), if you make it impossible to get by just on oGCD’s you immediately bring GCD’s back into the equation, that reduces the number we of buttons you are pressing on damage; still even that’s a thin line because we don’t know how many oGCD sylphies there are
    (4)

  11. #860
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,037
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I honestly cannot understand why it has to be one or the other with these people. Why can we not have interesting healing AND interesting dps?

    No one has yet raised a good reason why we can't have both together. It's all just been blind accusations of "you're not a real healer" or picking up the goalpost and running with it to Ultima Thule.
    (6)

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