I’m pretty sure there’s plenty of headroom for more detailed models yeah. Case in point, my reshade wireframes show that a lot of newer outfits have significantly higher poly counts than stuff that came back in 2.x-3.x.

Although this game scales particularly well with CPU performance, it’s not really problematic until you start slamming against the player character render limits in very specific situations like a peak Bozja entrance or busy world boss fates.