


Is there source somewhere that says that FF14 models are CPU heavy?Jepp, but those poor models choke less on the CPU. The game engine is already very CPU- and memory performance intensive. If they improve the character models then they will have to increase the minimum requirements for the CPU. And many players will become unhappy because of it. Because it will force them to buy a new computer. You do not want to play this game at 25 fps or so.
I just thought that GPU would mainly handle the rendering, with CPU simply telling what to draw.



It is CPU- and memory performance heavy because it scales very well with the CPU performance. Only in UHD/4K the GPU will likely become the bottleneck. And the models are very CPU heavy. If you do not believe it then go into a bigger night club and see how fast your FPS will go down.
Cheers



Went from empty zone to middle of Limsa, and CPU utilization barely changed. And that's with 10 year old CPU.
I'd imagine draw calls being heavier for CPU than the models themselves. I've feeling that we could increase the polygon count with proper fingers and toes, and I doubt you'd even notice the impact.
Modern GPU's are so powerful that handling couple extra triangles won't really do much.
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