The current screenshots with the improved faces do not show any increased polygon count on the body. So no, i would not expect, that SQEX will improve it in DT. If they fix the broken normal maps then it still could look better.Can anyone please provide an update on this? Do we yet know if hands and feet will feature more polygons? I remember them showing off cool tech for the faces/heads for the graphical update where they are all the same exact polygon count to add detail but maintain performance but WHAT ABOUT HANDS AND FEET?!? YOSHI Y U NO ANSWER?!?????
Cheers
They can’t release HD faces and leave the body as is. The difference is too stark. This would be a major disappointment TBH.
More polygons on the rest of the body would increase the minimum PC requirements on the CPU side. So they should migrate the engine to Direct3D12 or Vulkan first. Direct3D11 creates a huge CPU overhead when it comes to process big polygon counts. But migrating old engines to Direct3D12/Vulkan is not very trivial.
Cheers
agreed! I sincerely hope the hands are sized down & smoothed a bit & our character models are actually allowed to have wrists ; -; and normal feet with toes, doesnt have to be fully separated- just not the n64 looking bit
For sure. My only hopes is that the devs see that there is definitely an interest on behalf of the community in polishing up our limbs and not just our faces. Sure there may be complications on how the character models work but surely there must be solutions as well. What’s important is that they know this is something we as players want because it doesn’t make sense to fix everything else and leave this untouched.
I would say 80% of my glams have the false nails items as gloves and I would definitely like to use more sandals in the game if the feet didn’t look awful.
Same! I'd love if they implemented things others are talking about, like painting our nails through the aesthetician (hell I want to see body tattoos added there too, like the sleeve from the skyworker's singlet so it doesn't vanish when I change from my tank top to anything else) but I just desperately want my female characters to not have massive man hands anymore.
Character composition chokes performance in this game to a pretty extreme degree already. That thread will nuke performance into the floor in crowds long before any geometry overheads do.
Fun trivia, I upgraded from a Ryzen 3800X to a 5800X whilst Bojza was at it's height of popularity, alongside a 3080 my performance in the crowd outside the zone in more than doubled from sub 30 to just over 60 fps. Anywhere else I'm hitting the 100fps cap for my monitor with either cpu.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
You can increase the performance further by using DXVK.Fun trivia, I upgraded from a Ryzen 3800X to a 5800X whilst Bojza was at it's height of popularity, alongside a 3080 my performance in the crowd outside the zone in more than doubled from sub 30 to just over 60 fps. Anywhere else I'm hitting the 100fps cap for my monitor with either cpu.
https://github.com/doitsujin/dxvk
Especially the minimum FPS will go up significantly.
Cheers
As an elezen I'd also like to advocate for better necks.
Ugh, that's upsetting if they don't, truly... How many cutscenes in the entire game involve a character pointing or pointing directly at someone and the hand/finger is right in the camera and it just looks like N64 Shrek sausage, ugh! It just takes you out of the scene!Common sense says no, at least not for now.
Maybe once automated AI upscaling of models becomes less nightmare fuel inducing we might see something, but given the GTA3 remasters, that's probably a way off yet.
The question is if we will see a new foot and hand mesh going forward with new gear, as my reshade experiments showed a few pages back, new foot gear defo seems to be higher poly as a whole than older items, more so than the foot mesh itself warrants for sure.
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