Yeah this is bad. Though I wouldn't insult the PS2 by comparing it to that level of detail. Looks more like an N64 game. Plus having permanent sandals on that you can never take off is a bit strange.
It is a lot. But once you make the "base" hand/feet for each race the hard part is done. All you do from that point on is just copy/paste it into the gloves/shoe models and click and drag to move any armor that clips so it fits the new form. In reality you're going to keep the overall shape of things the same, the only thing that really needs changing are adding toes and rounding out the fingertips and giving them nails. Any armor that exposes these parts conveniently don't have anything covering them up either. Probably takes 2 minutes at most per item. One person could do this tedious but simple workload in a week. Its already been done... for free by some random person on the internet if your google fu wants to verify this supposedly "tremendous" task that a AAA studio can't accomplish on their own.Look at it this way:
8 races, 14 unique heads once we factor in genders (sorry Hrothgars!), 4 base variants of each head, that gives us a worst case of 56 head models to update if we assume the worst case of them not being able to use morphs to transfer the updates across all variants at once in their development tools.
Now compare that to the hand and foot models alone. How many sandals, open toed shoes and glove models does this game have? Now multiply that for racial and gender variants. It's going to be in the 1000s. It'll be way more than an entire expansion's worth of new gear.
Last edited by Lusarae; 10-29-2023 at 04:12 PM.



More detailed hands and feet would increase the polygon count. I guess, they try to avoid it because higher polygon count means higher minimum requirements for the game, especially the CPU.
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They could be greatly improved with textures alone. This game is about 15 years behind at this point. Not saying it looks bad, but many players have moved on. Retaining lower poly models for older systems is a possibility.
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Unless every character is running around with bare feet and no gloves on this is not going to be an issue at all.
They really need some update because the current textures are horrendous which is why I always try to hide them with glams.
Hands and feet were truly never SE's strength... I doubt the graphic update will improve them much but I will hope the best.
+1 I'm just here to give this my vote. Hopefully it gains enough traction and gets spotted![]()






I suspect that would be a few kinds of buggy. Bracelets don't have any movement to my awareness, they just sit inert on the wrist, and may not be able to move with the hand animations. Also, both gloves and shirts can have a "hide bracelet" command that would mean your hypothetical nails-as-bracelets would randomly vanish with anything that would require a normal bracelet to be hidden.Regarding nails: what I would really like is to add nails to bracelets instead of hand pieces. Bracelets themselves are almost always covered by gear anyway, which is a shame but not really avoidable, and it would allow more interesting combinations between hand pieces that show fingers and colored nails.
That said, something they have been adding as hand gear lately which can and should be a bracelet is watches. We've gotten two from Island Sanctuary as hand gear so they can't be combined with gloves.
Isn't that exactly what they are doing with the graphics and dye upgrades?




Not really, updating the materials is one thing, we might see an additional texture layer per item being used to define material properties and secondary dye templates or it might be something as simple as certain material types (Such as metallics) being applied to certain gloss values and detail texture combinations for example.
And perhaps more importantly, altering the textures that define the materials and dye etc shouldn't impact anything on the geometry.
Taking something like the feet and replacing it with a higher quality model is going to require all of those sandals and open toe shoes/boots etc to be reworked around said new foot. This in turn opens up potential issues with rigging and seams between the different model pieces.
It's a huge amount of development time AND QC to do well. I'd love to see it but I'll be absolutely gobsmacked if SE pull it off without massively sacrificing something for it.
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