Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 117

Hybrid View

  1. #1
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    907
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 83
    Quote Originally Posted by Ath192 View Post
    Just a reminder on top the hands posted above this is a current foot in the game. Some Ps2 level stuff right here:

    im crying here lol. The feet look straight out of ff12.
    (6)

  2. #2
    Player
    Lusarae's Avatar
    Join Date
    Sep 2023
    Posts
    62
    Character
    Alu Lusarae
    World
    Balmung
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ath192 View Post
    Just a reminder on top the hands posted above this is a current foot in the game. Some Ps2 level stuff right here:

    Yeah this is bad. Though I wouldn't insult the PS2 by comparing it to that level of detail. Looks more like an N64 game. Plus having permanent sandals on that you can never take off is a bit strange.

    Quote Originally Posted by Sebazy View Post
    Look at it this way:

    8 races, 14 unique heads once we factor in genders (sorry Hrothgars!), 4 base variants of each head, that gives us a worst case of 56 head models to update if we assume the worst case of them not being able to use morphs to transfer the updates across all variants at once in their development tools.

    Now compare that to the hand and foot models alone. How many sandals, open toed shoes and glove models does this game have? Now multiply that for racial and gender variants. It's going to be in the 1000s. It'll be way more than an entire expansion's worth of new gear.
    It is a lot. But once you make the "base" hand/feet for each race the hard part is done. All you do from that point on is just copy/paste it into the gloves/shoe models and click and drag to move any armor that clips so it fits the new form. In reality you're going to keep the overall shape of things the same, the only thing that really needs changing are adding toes and rounding out the fingertips and giving them nails. Any armor that exposes these parts conveniently don't have anything covering them up either. Probably takes 2 minutes at most per item. One person could do this tedious but simple workload in a week. Its already been done... for free by some random person on the internet if your google fu wants to verify this supposedly "tremendous" task that a AAA studio can't accomplish on their own.
    (1)
    Last edited by Lusarae; 10-29-2023 at 04:12 PM.

  3. #3
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lusarae View Post
    Plus having permanent sandals on that you can never take off is a bit strange.
    The joke is there are barefoot npc... not too many but there are lol
    (0)

  4. #4
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,610
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    More detailed hands and feet would increase the polygon count. I guess, they try to avoid it because higher polygon count means higher minimum requirements for the game, especially the CPU.


    Cheers
    (0)

  5. #5
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,246
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Larirawiel View Post
    More detailed hands and feet would increase the polygon count. I guess, they try to avoid it because higher polygon count means higher minimum requirements for the game, especially the CPU.


    Cheers
    They could be greatly improved with textures alone. This game is about 15 years behind at this point. Not saying it looks bad, but many players have moved on. Retaining lower poly models for older systems is a possibility.

    Cheers
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  6. #6
    Player
    Lusarae's Avatar
    Join Date
    Sep 2023
    Posts
    62
    Character
    Alu Lusarae
    World
    Balmung
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Larirawiel View Post
    More detailed hands and feet would increase the polygon count. I guess, they try to avoid it because higher polygon count means higher minimum requirements for the game, especially the CPU.


    Cheers
    Unless every character is running around with bare feet and no gloves on this is not going to be an issue at all.
    (0)

  7. #7
    Player
    Schwarzwind's Avatar
    Join Date
    Oct 2011
    Posts
    185
    Character
    Ari Fairlight
    World
    Shiva
    Main Class
    Viper Lv 100
    They really need some update because the current textures are horrendous which is why I always try to hide them with glams.
    Hands and feet were truly never SE's strength... I doubt the graphic update will improve them much but I will hope the best.
    (2)

  8. #8
    Player
    Aporis's Avatar
    Join Date
    Jul 2019
    Posts
    11
    Character
    Apo Tizer
    World
    Twintania
    Main Class
    Ninja Lv 90
    +1 I'm just here to give this my vote. Hopefully it gains enough traction and gets spotted
    (1)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,275
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    Regarding nails: what I would really like is to add nails to bracelets instead of hand pieces. Bracelets themselves are almost always covered by gear anyway, which is a shame but not really avoidable, and it would allow more interesting combinations between hand pieces that show fingers and colored nails.
    I suspect that would be a few kinds of buggy. Bracelets don't have any movement to my awareness, they just sit inert on the wrist, and may not be able to move with the hand animations. Also, both gloves and shirts can have a "hide bracelet" command that would mean your hypothetical nails-as-bracelets would randomly vanish with anything that would require a normal bracelet to be hidden.

    That said, something they have been adding as hand gear lately which can and should be a bracelet is watches. We've gotten two from Island Sanctuary as hand gear so they can't be combined with gloves.

    Quote Originally Posted by Sebazy View Post
    Meanwhile for hands, no such luck. SE would need to go back and update most of the gloves out there. This late in the game that's a lot of work.
    Isn't that exactly what they are doing with the graphics and dye upgrades?
    (1)

  10. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Iscah View Post
    Isn't that exactly what they are doing with the graphics and dye upgrades?
    Not really, updating the materials is one thing, we might see an additional texture layer per item being used to define material properties and secondary dye templates or it might be something as simple as certain material types (Such as metallics) being applied to certain gloss values and detail texture combinations for example.

    And perhaps more importantly, altering the textures that define the materials and dye etc shouldn't impact anything on the geometry.

    Taking something like the feet and replacing it with a higher quality model is going to require all of those sandals and open toe shoes/boots etc to be reworked around said new foot. This in turn opens up potential issues with rigging and seams between the different model pieces.

    It's a huge amount of development time AND QC to do well. I'd love to see it but I'll be absolutely gobsmacked if SE pull it off without massively sacrificing something for it.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast