A Healer's job in a good party mostly just ends up being to spam their one attack, and some basic sustain for arena wides.

Also unironically, for SGE the better the party is the harder time they will have as their main source for MP regen is using their Addersgalls to heal... And if nobody's taking damage, you'd need to spend GCDs to overheal to get MP.


One thing that could be done is adding in more attack options to use the Job resources...
An attack (Seraph Strike) that spends Lilies for WHM, something better than Energy Drain for SCH... An attack that uses Addersgall for SGE... AST is supposed to be getting a rework so I dunno about it.