Quote Originally Posted by Mostly_Raxus View Post
i think there needs to be some compromise, on one end i agree that there needs to be more engagement with some of the healers, on the other hand i like to turn my brain off and be a glare mages sometimes, plus healer is the de-facto class to put your "i'm not learning to play that but ill be dammed if you exclude me from X" friend/spouse/family member..

so i say at least half the healers need to be overhauled and add some engaging rotational dps mechanics to them. i vote to leave whm as it is for newer players and people learning still to have a entry level healer to fall back on, i say WHM because it is the healer kit class, it has all the heal buttons, it makes sense for its damage profile to be less defined as a result.

side note, fix shields to not overtire each other, allow shields to stack together as long as they are derived from a different source, with the exception to the DRK TBN that shield should stay separate and always count as first on the priory list for damage taken to shield as its crucial to the DRK game play.
Let’s be honest here you would still be a brain off glare mage in 90 % of the
Content if they change healer dps rotations. Ff 14 content is so brain dead easy that you could clear them with 2 buttons each they just take long as hell.