The game is stagnating, and I know big changes are coming, even if Yoshida is not a friend of big changes at all. FFXIV is a business that for now runs well, so why change a formula that already works? That is the mindset of Yoshida and CBU III and IV.

The game needs to introduce some major changes to its core because people are slowly leaving due to the repetitive formula.

In Yoshida's words and I quote: "Dawntrail is going to te a revolution like 'A Realm Reborn', the game will be reborn once more". I'm not sure what that means. But I do think a "specialization" system with 2 specializations per job would be the way to go at this point, instead of adding new jobs every expansion. Either that or the job/subjob system that made FFXI so successful back in its time, but of course adapted to fit into FFXIV properly. The lazy excuse of "it's hard to balance" does not work here. That's pure dev laziness translation for "we don't want to work on balancing this or that".

Also, limit break should be individual and every character in an instanced dungeon should have their own individual limit break bar instead of one shared by the entire party.

We know DRG and AST are set for a rework and we'll see that in a few months probably. We're due another keynote with job changes and new skills but I think that precisely that pending keynote is going to be something quite big that will affect the game's core. So they're saving it for the last.