I play this despite it being an MMO, not because of it. Count me in the I play it because it is a Final Fantasy game camp; to me it is a JRPG first, and I tend to encourage people who enjoyed the rest of the series to give this one a try.
I play this despite it being an MMO, not because of it. Count me in the I play it because it is a Final Fantasy game camp; to me it is a JRPG first, and I tend to encourage people who enjoyed the rest of the series to give this one a try.
I love XIV, I really really do. But more and more I feel like Yoshida should step down from directing this game.




Nothing against him on a personal level but yoshi’s “foot in mouth syndrome” seems to be getting worse and worse the longer the game goes on, even people who love the current state of the game love it because it never changes
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A whole lot of people going by the GD's discussions. Then again, that might be your mistake in trusting the average GD poster, lol.Nothing against him on a personal level but yoshi’s “foot in mouth syndrome” seems to be getting worse and worse the longer the game goes on, even people who love the current state of the game love it because it never changes
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He's said many times that the secret is to allow people to shift their role around (allow different people to work on fights, stories or find new jobs when they get burned out), and strictly force them to take breaks and time off even if they don't want to, to avoid burnout.
So that is also your reason for the increased breaks they get between patches.
Can't burn out if all the patch content is clearable in 3 hours bar savage which is clearable in 2 days. No ones burning out on the game, we're burning out on the lack of a game to play lmfao.He's said many times that the secret is to allow people to shift their role around (allow different people to work on fights, stories or find new jobs when they get burned out), and strictly force them to take breaks and time off even if they don't want to, to avoid burnout.
So that is also your reason for the increased breaks they get between patches.
It's done so the ppl that only have 25 seconds a week to play video games have a chance of finishing content before the next paid expansion launches :P





They have tried new things, the issue is, imo, they try really hard to ensure those new things don't creep into the main game. Hence it's new yet feels like the exact same structure. You can see it in how they update most content too, if I had to stereotypically describe the most common way they engage with the game it's by continuing down the hall and adding a door for a room. Or in even more general, extremely little horizontal content and mostly vertical (linear). Like their improvements to Island or Blue, or whatever content, they do make changes but it'll very rarely expand a base and more likely touch the top.
So you get new stuff, in the same hall, in a sequestered space before you enter the hall again. Well all that and the older you are with the game the more streamlined you can envision the structure too (so SE is pretty consistent in how they add content and people will naturally mentally simplify over engagement and so structure becomes more and more obvious / predictable feeling even if some doors have something different).
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