Quote Originally Posted by Bonoki View Post
I want to agree but then I look at what they did with FF16 and it feels like they did the exact opposite. They took FFXIV and threw it into a console game.
I have not played XVI, but I felt the exact same when FFXII was released following the success of XI.

TBH, Final Fantasy IX was the last FF console game that felt like one. I played X, X-2, and XII looking for that same feeling, and I gave up after that. In order to appeal to old school gamers such as myself, a FF console game must be turn based, have cartoonish characters, a strong RPG element (RPG/action is not it), a magic system, a great story that somehow incorporates summons like Shiva, Odin, Bahamut, etc. into it, and a memorable villain. I had a strong feeling, especially with Yoshi under the helm, that XVI would have strong elements from XIV baked into it. Since I do not have a PS5, I most certainly was not going to pitch 600 bucks for a high risk disappointment. I likely still would not have bought it even if it was released for PS4.

Nothing about XIV is fresh to me, but my interest in the game is not contingent on the game remaining fresh. It rests solely on the game being fun to play, and having something to work towards that won't be erased the following patch. This does not mean I don't want fresh content. It just means whether the content is new, expanded, updated, or refreshed, it needs to be fun to do. As an example if you fail a solo instance, the game gives you the option to do it with easier difficulty, but has it even dawned on this dev team to give the player an increased difficulty option before doing the instance the first time?

There is far too much pandering going on right now, and it is inflicting serious damage to this game.