I always found it so odd that people around here say the game is simplified so people who have busy lives can play and not feel overwhelmed. I'm a full time nurse and I WISH I had more to do xD
*sniffs* I love the smell of angry subs in the morning.
I’m an anaesthesiologist, 100 hour work weeks aren’t uncommon to me, I still want more to play in this game
You would think it would be as simple as that. We have to be inundated by garbage troll posts daily instead. I know the op thinks their opinion matters. The question is why do they think it matters. I don't have a good answer for that one.
I have not played XVI, but I felt the exact same when FFXII was released following the success of XI.
TBH, Final Fantasy IX was the last FF console game that felt like one. I played X, X-2, and XII looking for that same feeling, and I gave up after that. In order to appeal to old school gamers such as myself, a FF console game must be turn based, have cartoonish characters, a strong RPG element (RPG/action is not it), a magic system, a great story that somehow incorporates summons like Shiva, Odin, Bahamut, etc. into it, and a memorable villain. I had a strong feeling, especially with Yoshi under the helm, that XVI would have strong elements from XIV baked into it. Since I do not have a PS5, I most certainly was not going to pitch 600 bucks for a high risk disappointment. I likely still would not have bought it even if it was released for PS4.
Nothing about XIV is fresh to me, but my interest in the game is not contingent on the game remaining fresh. It rests solely on the game being fun to play, and having something to work towards that won't be erased the following patch. This does not mean I don't want fresh content. It just means whether the content is new, expanded, updated, or refreshed, it needs to be fun to do. As an example if you fail a solo instance, the game gives you the option to do it with easier difficulty, but has it even dawned on this dev team to give the player an increased difficulty option before doing the instance the first time?
There is far too much pandering going on right now, and it is inflicting serious damage to this game.
I still find it funny you act like this when I swear I remmeber you saying how the idea of the game changing scares you. We get it, the idea of the world funtionally moving forward is a scary concept. Too bad it's gonna happen like it or not.
You really hit the mark with this post. And it's something I've said before myself. You can make a game that gives people the casual content they need and want, while still making engaging content that rewards players who want to around a lot. EVen with the focus on *single player* this exapnsion they could have done that. I wish I could know why they don't see it.I have not played XVI, but I felt the exact same when FFXII was released following the success of XI.
TBH, Final Fantasy IX was the last FF console game that felt like one. I played X, X-2, and XII looking for that same feeling, and I gave up after that. In order to appeal to old school gamers such as myself, a FF console game must be turn based, have cartoonish characters, a strong RPG element (RPG/action is not it), a magic system, a great story that somehow incorporates summons like Shiva, Odin, Bahamut, etc. into it, and a memorable villain. I had a strong feeling, especially with Yoshi under the helm, that XVI would have strong elements from XIV baked into it. Since I do not have a PS5, I most certainly was not going to pitch 600 bucks for a high risk disappointment. I likely still would not have bought it even if it was released for PS4.
Nothing about XIV is fresh to me, but my interest in the game is not contingent on the game remaining fresh. It rests solely on the game being fun to play, and having something to work towards that won't be erased the following patch. This does not mean I don't want fresh content. It just means whether the content is new, expanded, updated, or refreshed, it needs to be fun to do. As an example if you fail a solo instance, the game gives you the option to do it with easier difficulty, but has it even dawned on this dev team to give the player an increased difficulty option before doing the instance the first time?
There is far too much pandering going on right now, and it is inflicting serious damage to this game.
The game is stagnating, and I know big changes are coming, even if Yoshida is not a friend of big changes at all. FFXIV is a business that for now runs well, so why change a formula that already works? That is the mindset of Yoshida and CBU III and IV.
The game needs to introduce some major changes to its core because people are slowly leaving due to the repetitive formula.
In Yoshida's words and I quote: "Dawntrail is going to te a revolution like 'A Realm Reborn', the game will be reborn once more". I'm not sure what that means. But I do think a "specialization" system with 2 specializations per job would be the way to go at this point, instead of adding new jobs every expansion. Either that or the job/subjob system that made FFXI so successful back in its time, but of course adapted to fit into FFXIV properly. The lazy excuse of "it's hard to balance" does not work here. That's pure dev laziness translation for "we don't want to work on balancing this or that".
Also, limit break should be individual and every character in an instanced dungeon should have their own individual limit break bar instead of one shared by the entire party.
We know DRG and AST are set for a rework and we'll see that in a few months probably. We're due another keynote with job changes and new skills but I think that precisely that pending keynote is going to be something quite big that will affect the game's core. So they're saving it for the last.
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