Quote Originally Posted by IcarusAvery View Post
High-end players want more complexity, more responsibility. The low-end players need to be able to clear MSQ content, normal raids, and alliance raids with trusts or randoms without much hardship. Those of average skill might want a bit more complexity, but also more in the way of options for "oh FUCK" options in the event of a fuck-up. Players on keyboard & mouse generally are okay with having more buttons than players on controller would be, while players on controller are okay with fewer buttons than KB&M players would want. Ultimately, CBU3 balances jobs so that they're playable for the most people in the most content, at the cost of being less tuned for any individual group.
The problem is this mindset only affects healers. For some reason CBU3 seems to think that tanks and DPS can juggle their primary responsibility with other addons as well perfectly fine but for healers are some delicate flower that can't.

And we can.

Because if tanks were treated like healers, had the exact same damage rotation from lvl 4 to lvl 90 (with massive emnity generation on them), they would riot but for some reason this is perfectly acceptable for healers because reasons.

It's not engaging and it's simply bad design, it's a self inflicted wound by the job design team, and now they've designed themselves into a corner with no easy way out.