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  1. #81
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,052
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    If male Hrothgar are any indication, the nails will just be part of their starting gear's gloves and shoes
    (0)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  2. #82
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    Sadly, it would seem they have been focusing on the faces only, from the neck down the polygons seem to be exactly the same, even the hair, though it's using better textures.


    I really hope this is just the first part of the graphics update and they will fix the hideous bodies for all characters, just look at the elbows, the thighs, the knees and the feet, they look incredibly bad, it's easier too see when the character is sitting or sleeping.


    It would be really shabby to have beautiful faces and PS3-era bodies.
    (2)

  3. #83
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,046
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SigmaOZ View Post
    Sadly, it would seem they have been focusing on the faces only, from the neck down the polygons seem to be exactly the same, even the hair, though it's using better textures.


    I really hope this is just the first part of the graphics update and they will fix the hideous bodies for all characters, just look at the elbows, the thighs, the knees and the feet, they look incredibly bad, it's easier too see when the character is sitting or sleeping.


    It would be really shabby to have beautiful faces and PS3-era bodies.
    Maybe the preview only had the new head models loaded but yeah, it's especially noticeable on the shoulders where you still have the same blocky models. I looked at the nicely rounded chins and then shuddered a bit when I saw those next to the shoulders with edges sticking out.
    (0)

  4. #84
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Tsiron View Post
    If male Hrothgar are any indication, the nails will just be part of their starting gear's gloves and shoes
    I really hope this isn't the case. Perhaps since the Female hrothgar had to be designed from the ground up it included those features and they haven't gotten to the bodies of the other races yet? This is probably copium but I feel like it really does make sense to add this to the aesthetician.

    Making it part of the gear is just a really bad solution because it has to inevitably be integrated into a dye channel that also changes other materials colors.

    If SE ran an inquiry into how many characters are using the false nails/other nail gear as a glamour item equipped I bet they would find a ton of players use them. As such, I know this wouldn't be a niche feature only some players would use. This would be dev time well spent imo.

    Quote Originally Posted by SigmaOZ View Post
    Sadly, it would seem they have been focusing on the faces only, from the neck down the polygons seem to be exactly the same, even the hair, though it's using better textures.


    I really hope this is just the first part of the graphics update and they will fix the hideous bodies for all characters, just look at the elbows, the thighs, the knees and the feet, they look incredibly bad, it's easier too see when the character is sitting or sleeping.


    It would be really shabby to have beautiful faces and PS3-era bodies.
    I completely agree. I saw some improvement that was undeniable in the feet of the female hrothgar I posted, as no other race has toenails (that are clearly recognizable anyways) but I do think they could do more. If the bodies don't get good improvements it will be a major bummer imo.
    (0)

  5. #85
    Player
    Rudje's Avatar
    Join Date
    Aug 2022
    Location
    taken by a strange mood
    Posts
    149
    Character
    Shayun Ragara
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Everything below the head is currently linked specifically to gear (compare ARR gear hands to EW gear hands), unfortunately. As much as I'd love nail options (removing my boy's claws if I want him to have fingerless gloves sucks), I don't think it's going to happen with this update.
    (2)

  6. #86
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Can anyone please provide an update on this? Do we yet know if hands and feet will feature more polygons? I remember them showing off cool tech for the faces/heads for the graphical update where they are all the same exact polygon count to add detail but maintain performance but WHAT ABOUT HANDS AND FEET?!? YOSHI Y U NO ANSWER?!?????
    (2)

  7. #87
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,327
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    since they said the update is happening over several steps and since they focused very heavily on faces til now i assume the focus in the other steps lies elsewhere. at least i hope so.
    (1)

  8. #88
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Asari5 View Post
    since they said the update is happening over several steps and since they focused very heavily on faces til now i assume the focus in the other steps lies elsewhere. at least i hope so.
    The steps being applying updates to the content of previous expansions. The reason they're focusing on faces is because the overworld stuff that WILL change retroactively from the start was shown on the very first fanfest, and any new zones automatically showcase new zone quality, so they're just showing off what is probably most relevant to vast majority of players - faces. They aren't gonna be going down the body from face to feet updating it piece by piece over time.
    (1)

  9. #89
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PEANUT View Post
    Can anyone please provide an update on this? Do we yet know if hands and feet will feature more polygons? I remember them showing off cool tech for the faces/heads for the graphical update where they are all the same exact polygon count to add detail but maintain performance but WHAT ABOUT HANDS AND FEET?!? YOSHI Y U NO ANSWER?!?????
    Common sense says no, at least not for now.

    Maybe once automated AI upscaling of models becomes less nightmare fuel inducing we might see something, but given the GTA3 remasters, that's probably a way off yet.

    The question is if we will see a new foot and hand mesh going forward with new gear, as my reshade experiments showed a few pages back, new foot gear defo seems to be higher poly as a whole than older items, more so than the foot mesh itself warrants for sure.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #90
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    i worried about my characters arms, they have like 3 pixels between the 2 of them, they already look bad but if they dont get updated along with the faces i wont be able to ever go sleeveless again
    (male mid-lander with muscle slider cranked)
    (1)

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