I'n going to have to agree that the SGE barely feels like a DPS healer at all. I also do the same Dosis spam WaxSw mentions for the casual content I tried it with. Toxicon only gets used regularly on wall to wall trash pulls. Once it's back to single target, Toxicon suddenly doesn't get used much at all.

I think WaxSw proposed a solution about 6-ish months ago to add a cooldown to start some form of spell combo, right? It probably changes the Dosis and Dyskrasia buttons to keep the button bloat down. Kind of like how GNB has the 30s cooldown Continuation combo. Their cooldown combo doesn't break when using the Sonic GCD DoT or their lvl 90 DPS button Double Down. It does break when they use their other normal combo moves. Something like that for SGE where their cooldown spell combo doesn't break from healing spells, but it can break when pressing the Dosis or Dyskrasia buttons wrong? It might even be possible to have an AoE version if you press the changed Dyskrasia button first instead of the changed Dosis first.