Then handicap it if it's that big of an issue. I'm sure if given the option between playing blue mage with a weaker burst or not playing blue mage at all, players interested would choose the later option.Fair. However, my point still stands because even if a blue mage was playing benevolently they could still potentially cause problems for other players by killing NMs too quickly by just doing their damage rotation -- NMs that are needed for leveling, and relic progress. It's already possible to not get full kill credit on A, and S ranks because they die too quickly -- even being a in full party of tanks, and being there for the pull. At this point in the expansion it's basically considered rude to do your normal opener, and damage rotation on an S rank -- at least on my data center. It wouldn't be fair to expect a blue mage to limit themselves because that would defeat the whole point of letting them in in the first place. My main concern is that it could turn what's supposed to be a multiplayer experience into a single player's game.
I think a better solution would be to have limited job only instances.
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