Quote Originally Posted by ty_taurus View Post
You could potentially disable certain spells within Field Operations. Like I assume you're referring to Malediction of Water for example.
What happens is some players will pull an NM as soon as it spawns, and drag it to a hard to reach spot making most of the NM's attacks unavoidable -- killing players in the process. They do so on WAR so it's basically impossible to rip aggro off them to reposition the boss to a safer spot. This is especially bad with the NM Skoll because the mobs that are needed to kill to spawn it on one side of the map, and the NM spawns on the other. So it is incredible difficult for the players who are trying to spawn it to actually get to the NM to get kill credit. A blue mage would absolutely be able to grief with these MPK tactics, and effectively solo the boss with their obscene amounts of damage before anyone has a chance to get to the NM.